我目前正在使用HTML / SCSS和jQuery / JavaScript创建游戏。
我有一个字符div
在使用jQuery按键盘箭头时移动。这适用于if
语句,该语句定义了玩家可以移动的位置,因此无法摆脱较大的div
。
我想创建一个纯JavaScript版本的游戏,玩家可以四处移动,除非我放置if
语句,因此它不会离开边界。
这是我的CodePen
这是我的游戏(到目前为止)与jQuery:
var jQueryVersion = function() {
var game_anim = function() {
var level = [
[0, 1, "l", 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, "l", "l", 1],
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2],
[0, 0, 0, 0, 0, 3, 3, 0, 3],
];
var $player = $("#player");
var $game = $("#game");
for (var i = 0; i < level.length; i++) {
for (var j = 0; j < level[i].length; j++) {
var n = level[i][j];
if (n === 1) {
$("<div>", {
"class": "block stone ypos-0 xpos-" + [j]
}).appendTo("#game");
}
if (n === 2) {
$("<div>", {
"class": "block stone ypos-1 xpos-" + [j]
}).appendTo("#game");
}
if (n === 3) {
$("<div>", {
"class": "block stone ypos-2 xpos-" + [j]
}).appendTo("#game");
}
if (n === 4) {
$("<div>", {
"class": "block stone ypos-3 xpos-" + [j]
}).appendTo("#game");
}
if (n === "l") {
$("<div>", {
"class": "block lava ypos-" + [i] + " xpos-" + [j]
}).appendTo("#game");
}
}
}
$(document).keydown(function(event) { // keycodes: left = 37, right = 39
if (event.which == 39 || event.which == 68) { // right arrow or D
if ($player.position().left < $game.width() - $player.width()) {
$player.css("left", "+=10");
}
}
if (event.which == 37 || event.which == 81 || event.which == 65) { // left arrow or Q on AZERTY or A on QWERTY
if ($player.position().left > 0) {
$player.css("left", "-=10");
}
}
if (event.which == 38) {
if ($player.position().top > 0) {
$player.css("top", "-=10");
}
}
if (event.which == 40) {
if ($player.position().top < 500 - $player.height()) {
$player.css("top", "+=10");
}
}
});
}
$(document).ready(function() {
game_anim();
});
}
jQueryVersion();
#game {
position: absolute;
left: calc((100% - 800px)/2);
height: 500px;
width: 800px;
border: 2px solid black;
}
.block {
height: 50px;
width: 50px;
position: absolute;
}
.stone {
background-color: black;
}
.lava {
background-color: red;
}
#player {
height: 50px;
width: 50px;
background-color: #3747C0;
bottom: 0;
position: absolute;
}
#player .eyes {
border-radius: 50%;
background-color: white;
position: absolute;
height: 10px;
width: 10px;
}
#player .eye_R {
left: 7px;
top: 10px;
}
#player .eye_L {
left: 32px;
top: 10px;
}
#player .mouth {
height: 8.5px;
width: 32px;
background-color: white;
border-radius: 5px;
left: calc((50px - 32px)/2);
bottom: 10px;
position: absolute;
}
.ypos-0 {
bottom: 0px;
position: absolute;
}
.ypos-1 {
bottom: 50px;
position: absolute;
}
.ypos-2 {
bottom: 100px;
position: absolute;
}
.ypos-3 {
bottom: 150px;
position: absolute;
}
.ypos-4 {
bottom: 200px;
position: absolute;
}
.ypos-5 {
bottom: 250px;
position: absolute;
}
.ypos-6 {
bottom: 300px;
position: absolute;
}
.ypos-7 {
bottom: 350px;
position: absolute;
}
.ypos-8 {
bottom: 400px;
position: absolute;
}
.xpos-0 {
left: 0px;
/*position: absolute;*/
}
.xpos-1 {
left: 50px;
/*position: absolute;*/
}
.xpos-2 {
left: 100px;
/*position: absolute;*/
}
.xpos-3 {
left: 150px;
/*position: absolute;*/
}
.xpos-4 {
left: 200px;
/*position: absolute;*/
}
.xpos-5 {
left: 250px;
/*position: absolute;*/
}
.xpos-6 {
left: 300px;
/*position: absolute;*/
}
.xpos-7 {
left: 350px;
/*position: absolute;*/
}
.xpos-8 {
left: 400px;
/*position: absolute;*/
}
.xpos-9 {
left: 450px;
/*position: absolute;*/
}
.xpos-10 {
left: 500px;
/*position: absolute;*/
}
.xpos-11 {
left: 550px;
/*position: absolute;*/
}
.xpos-12 {
left: 600px;
/*position: absolute;*/
}
.xpos-13 {
left: 650px;
/*position: absolute;*/
}
.xpos-14 {
left: 700px;
/*position: absolute;*/
}
.xpos-15 {
left: 750px;
/*position: absolute;*/
}
.xpos-16 {
left: 800px;
/*position: absolute;*/
}
.xpos-17 {
left: 850px;
/*position: absolute;*/
}
.xpos-18 {
left: 900px;
/*position: absolute;*/
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="game">
<div id="player">
<div class="eyes eye_R"></div>
<div class="eyes eye_L"></div>
<div class="mouth"></div>
</div>
</div>
正如您所看到的,角色/玩家可以四处移动,而无需开箱即用。
为什么我的纯JavaScript不能正常工作?
这是与JavaScript相同的项目:
var javascriptVersion = function() {
var game_anim = function() {
var level = [
[0, 1, "l", 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, "l", "l", 1],
[0, 0, 0, 0, 2, 2, 2, 2, 2, 2],
[0, 0, 0, 0, 0, 3, 3, 0, 3],
];
var player = document.getElementById('player');
var game = document.getElementById("game");
var left = 0;
var top = 0;
for (var i = 0; i < level.length; i++) {
for (var j = 0; j < level[i].length; j++) {
var n = level[i][j];
if (n === 1) {
var blocks = document.createElement("div");
blocks.classList.add("block", "stone", "ypos-0", "xpos-" + j);
game.appendChild(blocks);
}
if (n === 2) {
var blocks = document.createElement("div");
blocks.classList.add("block", "stone", "ypos-1", "xpos-" + j);
game.appendChild(blocks);
}
if (n === 3) {
var blocks = document.createElement("div");
blocks.classList.add("block", "stone", "ypos-2", "xpos-" + j);
game.appendChild(blocks);
}
if (n === 4) {
var blocks = document.createElement("div");
blocks.classList.add("block", "stone", "ypos-3", "xpos-" + j);
game.appendChild(blocks);
}
if (n === "l") {
var blocks = document.createElement("div");
blocks.classList.add("block", "lava", "ypos-0", "xpos-" + j);
game.appendChild(blocks);
}
}
}
document.addEventListener('keydown', function(event) { // keycodes: left = 37, right = 39
if (event.keyCode == 39 || event.keyCode == 68) { // right arrow or D
if (player.style.left < game.style.width - player.style.width) {
left += 10;
player.style.left = (parseInt(left) + left) + "px";
}
}
if (event.keyCode == 37 || event.keyCode == 81 || event.keyCode == 65) { // left arrow or Q on AZERTY or A on QWERTY
if (player.style.left > 0) {
left -= 10;
player.style.left = (parseInt(left) + left) + "px";
}
}
if (event.keyCode == 38) {
if (player.style.top > 0) {
top -= 10;
player.style.left = (parseInt(top) + top) + "px";
}
}
if (event.keyCode == 40) {
if (player.style.top < (500 - player.style.height)) {
top += 10;
player.style.left = (parseInt(top) + top) + "px";
}
}
});
}
game_anim();
}
javascriptVersion();
#game {
position: absolute;
left: calc((100% - 800px)/2);
height: 500px;
width: 800px;
border: 2px solid black;
}
.block {
height: 50px;
width: 50px;
position: absolute;
}
.stone {
background-color: black;
}
.lava {
background-color: red;
}
#player {
height: 50px;
width: 50px;
background-color: #3747C0;
bottom: 0;
position: absolute;
}
#player .eyes {
border-radius: 50%;
background-color: white;
position: absolute;
height: 10px;
width: 10px;
}
#player .eye_R {
left: 7px;
top: 10px;
}
#player .eye_L {
left: 32px;
top: 10px;
}
#player .mouth {
height: 8.5px;
width: 32px;
background-color: white;
border-radius: 5px;
left: calc((50px - 32px)/2);
bottom: 10px;
position: absolute;
}
.ypos-0 {
bottom: 0px;
position: absolute;
}
.ypos-1 {
bottom: 50px;
position: absolute;
}
.ypos-2 {
bottom: 100px;
position: absolute;
}
.ypos-3 {
bottom: 150px;
position: absolute;
}
.ypos-4 {
bottom: 200px;
position: absolute;
}
.ypos-5 {
bottom: 250px;
position: absolute;
}
.ypos-6 {
bottom: 300px;
position: absolute;
}
.ypos-7 {
bottom: 350px;
position: absolute;
}
.ypos-8 {
bottom: 400px;
position: absolute;
}
.xpos-0 {
left: 0px;
/*position: absolute;*/
}
.xpos-1 {
left: 50px;
/*position: absolute;*/
}
.xpos-2 {
left: 100px;
/*position: absolute;*/
}
.xpos-3 {
left: 150px;
/*position: absolute;*/
}
.xpos-4 {
left: 200px;
/*position: absolute;*/
}
.xpos-5 {
left: 250px;
/*position: absolute;*/
}
.xpos-6 {
left: 300px;
/*position: absolute;*/
}
.xpos-7 {
left: 350px;
/*position: absolute;*/
}
.xpos-8 {
left: 400px;
/*position: absolute;*/
}
.xpos-9 {
left: 450px;
/*position: absolute;*/
}
.xpos-10 {
left: 500px;
/*position: absolute;*/
}
.xpos-11 {
left: 550px;
/*position: absolute;*/
}
.xpos-12 {
left: 600px;
/*position: absolute;*/
}
.xpos-13 {
left: 650px;
/*position: absolute;*/
}
.xpos-14 {
left: 700px;
/*position: absolute;*/
}
.xpos-15 {
left: 750px;
/*position: absolute;*/
}
.xpos-16 {
left: 800px;
/*position: absolute;*/
}
.xpos-17 {
left: 850px;
/*position: absolute;*/
}
.xpos-18 {
left: 900px;
/*position: absolute;*/
}
<div id = "game">
<div id = "player">
<div class = "eyes eye_R"></div>
<div class = "eyes eye_L"></div>
<div class = "mouth"></div>
</div>
</div>
感谢您的帮助!
答案 0 :(得分:1)
正如 Danny Drinkwater 所指出的那样,player.style.left
与$player.position().left
不同。 javascript等效项为element.offsetLeft
。还有一些地方你没有得到与jquery相同的价值。
以下是vanilla js中实现的keydown处理程序示例。
document.addEventListener('keydown', function(event) {
event.preventDefault();
if (event.keyCode == 39 || event.keyCode == 68) { // right arrow or D
if (player.offsetLeft < game.getBoundingClientRect().width - player.getBoundingClientRect().width) {
left = player.offsetLeft + 10;
player.style.left = left.toString() + "px";
}
}
if (event.keyCode == 37 || event.keyCode == 81 || event.keyCode == 65) { // left arrow or Q on AZERTY or A on QWERTY
if (player.offsetLeft > 0) {
left = player.offsetLeft - 10;
player.style.left = left.toString() + "px";
}
}
if (event.keyCode == 38) {
if (player.offsetTop > 0) {
top = player.offsetTop - 10;
player.style.top = top.toString() + "px";
}
}
if (event.keyCode == 40) {
if (player.offsetTop < (500 - player.getBoundingClientRect().height)) {
top = player.offsetTop + 10;
player.style.top = top.toString() + "px";
}
}
});
答案 1 :(得分:0)
您是否在每个事件监听器的 if 语句中检查了要检查的变量值的 console.log ,以确保值你的jQ和JS版本之间是一样的吗?
例如:
JS版本中的 player.style.left 是否会在jQ版本中返回与 $ player.position()。left 相同的值?
此外, event.which 会在两个版本之间返回与 event.keyCode 相同的值,例如。