如何突破中间的if语句| java的

时间:2016-10-25 21:22:06

标签: java if-statement while-loop break bluej

我有一个if语句(基于回合的攻击),如果有一个简单的方法来突破if语句,那么如果敌人已经死了就不会反击?

希望不做另一个if语句等于我已经拥有的语句。在彼此内部有两个相同的if语句听起来很愚蠢。

最简单的方法是,一旦敌人死亡,我会猜到While循环爆发。但我不是专家。

while (!monster.isDead() && !player.isDead())
        {
            HashSet<String> input = reader.getInput();

            if(input.contains("attack")) {
                int playerAttack = player.attack();
                int monsterAttack = monster.attack();

                if (monster.getMonsterLiv() > 0) 
                {                   
                    monster.getAttacked(playerAttack);                
                    System.out.println(Utilities.battleString(player.getName(), monster.getMonsterNavn(), playerAttack, monsterAttack, monster.getMonsterLiv()));
                    overView += "\n" + Utilities.battleString(player.getName(), monster.getMonsterNavn(), playerAttack, monsterAttack, monster.getMonsterLiv());

                    player.getAttacked(monster.attack()); 
                    System.out.println(Utilities.battleString(monster.getMonsterNavn(), player.getName(), monsterAttack, playerAttack, player.getHealth()));
                    overView += "\n" + Utilities.battleString(monster.getMonsterNavn(), player.getName(), monsterAttack, playerAttack, player.getHealth());
                } else {
                    monster.getAttacked(playerAttack);                
                    System.out.println(player.getName() + " attacks " + monster.getMonsterNavn() + " for " + playerAttack + " damage, and kills the " + monster.getMonsterNavn());
                    overView += "\n" + player.getName() + " attacks " + monster.getMonsterNavn() + " for " + playerAttack + " damage, and kills the " + monster.getMonsterNavn();
                }
            }
            else if (input.contains("run"))
            {
                player.setGold(player.getGold() - 50);
                break;
            }
            else {
                System.out.println("Unknown word, try \"attack\" or \"run\" instead!");
            }
        }

我这样做的方式可能有点奇怪。任何格式的代码提示也欢迎!

1 个答案:

答案 0 :(得分:2)

按如下方式更改攻击例程的内容:

int playerAttack = player.attack();
int monsterAttack = monster.attack();

monster.getAttacked(playerAttack);
//etc

if (monster.getMonsterLiv() > 0)
{
    player.getAttacked(monster.attack());
    //etc
} else {
    //The monster dies from massive damage!
}

这个想法是你总是将玩家的攻击应用于怪物,然后你只有在怪物还有生命的情况下才会将玩家的攻击应用于怪物。

这样你就不必“突破”你的逻辑;下一个循环迭代将自动结束。