您好我制作了一款使用googleadmob的安卓游戏。我决定将它移植到亚马逊应用商店并使用游戏圈。它们都有自己的android清单,因此在构建时会产生错误。如何将abmob清单组合到游戏圈中。请告知我不知道xml!
Admob Manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.example.admobtest" android:versionName="1.0" android:versionCode="1">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<!-- Google Mobile Ads Permissions -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
<!-- meta-data tag for Google Play services -->
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<meta-data android:name="android.app.lib_name" android:value="unity" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<!-- Google Mobile Ads Activity -->
<activity android:name="com.google.android.gms.ads.AdActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000" />
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
</manifest>
Game Circle Manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.amazon.gamecircle"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:debuggable="true">
<!-- Unity Activities -->
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<!-- GameCircle Dependencies -->
<receiver android:name="com.amazon.inapp.purchasing.ResponseReceiver">
<intent-filter>
<action android:name="com.amazon.inapp.purchasing.NOTIFY" android:permission="com.amazon.inapp.purchasing.Permission.NOTIFY" />
</intent-filter>
</receiver>
<activity
android:name="com.amazon.ags.html5.overlay.GameCircleUserInterface"
android:theme="@style/GCOverlay" >
</activity>
<activity
android:name="com.amazon.identity.auth.device.authorization.AuthorizationActivity"
android:allowTaskReparenting="true"
android:launchMode="singleTask"
android:theme="@android:style/Theme.NoDisplay" >
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data
android:host="bundle id here"
android:scheme="amzn" />
</intent-filter>
</activity>
<receiver
android:name="com.amazon.identity.auth.device.authorization.PackageIntentReceiver"
android:enabled="true" >
<intent-filter>
<action android:name="android.intent.action.PACKAGE_INSTALL" />
<action android:name="android.intent.action.PACKAGE_ADDED" />
<data android:scheme="package" />
</intent-filter>
</receiver>
<!-- META-DATA -->
</application>
<!-- PERMISSIONS -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>
答案 0 :(得分:0)
您的合并清单看起来像这样,
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:installLocation="preferExternal"
package="com.example.admobtest"
android:versionName="1.0" android:versionCode="1">
<uses-sdk android:minSdkVersion="9"
android:targetSdkVersion="19" />
<!-- Google Mobile Ads Permissions -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-feature android:glEsVersion="0x00020000" />
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<!-- Google Mobile Ads Permissions -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:debuggable="false">
<!-- meta-data tag for Google Play services -->
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<!-- Google Mobile Ads Activity -->
<activity android:name="com.google.android.gms.ads.AdActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity
android:name="com.amazon.ags.html5.overlay.GameCircleUserInterface"
android:theme="@style/GCOverlay" >
</activity>
<!-- GameCircle Dependencies -->
<receiver android:name="com.amazon.inapp.purchasing.ResponseReceiver">
<intent-filter>
<action android:name="com.amazon.inapp.purchasing.NOTIFY" android:permission="com.amazon.inapp.purchasing.Permission.NOTIFY" />
</intent-filter>
</receiver>
<activity
android:name="com.amazon.identity.auth.device.authorization.AuthorizationActivity"
android:allowTaskReparenting="true"
android:launchMode="singleTask"
android:theme="@android:style/Theme.NoDisplay" >
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data
android:host="bundle id here"
android:scheme="amzn" />
</intent-filter>
</activity>
<receiver
android:name="com.amazon.identity.auth.device.authorization.PackageIntentReceiver"
android:enabled="true" >
<intent-filter>
<action android:name="android.intent.action.PACKAGE_INSTALL" />
<action android:name="android.intent.action.PACKAGE_ADDED" />
<data android:scheme="package" />
</intent-filter>
</receiver>
</application>
</manifest>