您好 我试图绘制一个尺寸为5 * 5 * 5的立方体,具有六种不同的面部颜色。然而,我看不到所有的脸都是不同颜色的,我看到的只是一个立方体,颜色格式混乱。 有些面清晰可见,而与zx平面平行的顶面不可见。
提前致谢
void init(void)
{
glClearColor(0,0,0,0);
glShadeModel(GL_FLAT);
}
void DrawCube(void)
{
glLoadIdentity();
gluLookAt(10, 10, 10, 0, 0, 0, 0, 1, 0);
glBegin(GL_QUADS);
//face in xy plane
glColor3f(0.82, 0.41, 0.12);//this the color with which complete cube is drawn.
glVertex3f(0,0 ,0 );
glVertex3f(5, 0, 0);
glVertex3f(5, 5, 0);
glVertex3f(0, 5, 0);
//face in yz plane
glColor3f(1, 0, 0);
glVertex3f(0, 0, 0);
glVertex3f(0, 0, 5);
glVertex3f(0, 5, 0);
glVertex3f(0, 5, 5);
//face in zx plance
glColor3f(0, 1, 0);
glVertex3f(0, 0, 0 );
glVertex3f(0, 0, 5);
glVertex3f(5, 0, 5);
glVertex3f(5, 0, 0);
//|| to xy plane.
glColor3f(0, 0, 1);
glVertex3f(0, 0, 5);
glVertex3f(5, 0, 5);
glVertex3f(5, 5, 5);
glVertex3f(0, 5, 5);
//|| to yz plane
glColor3f(0.73, 0.58, 0.58);
glVertex3f(0,0 ,5 );
glVertex3f(5, 0, 5);
glVertex3f(5, 5, 5);
glVertex3f(0, 5, 5);
//|| to zx plane //this face is not visible. I am not understanding why.
glVertex3f(0.58, 0, 0.82);
glVertex3f(0, 5, 0 );
glVertex3f(0, 5, 5);
glVertex3f(5, 5, 5);
glVertex3f(5, 5, 0);
glEnd();
glFlush();
}
void reshape(int w,int h){
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 1.5, 20);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv){
glutInit(&argc, argv);//we initizlilze the glut. functions
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(DrawCube);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
答案 0 :(得分:1)
//|| to zx plane //this face is not visible. I am not understanding why.
glVertex3f(0.58, 0, 0.82);
你想要glColor3f
。我猜这是一个错字。
两件无关的事情:
glClear(GL_COLOR_BUFFER_BIT)
DrawCube