所以我有一个从ByteBuffer创建IntBuffer的方法:
public static IntBuffer directIntBuffer(int[]buffer){
ByteBuffer bb = ByteBuffer.allocateDirect(4*buffer.length);
bb.order(ByteOrder.nativeOrder());
IntBuffer ib = bb.asIntBuffer();
ib.put(buffer).flip();
return ib;
}
在另一个类的构造函数中,我初始化其中一个IntBuffers并用嵌套的for循环填充它:
编辑:所以这是我的完整构造函数。我用实际顶点坐标填充FloatBuffer FBVertices,并用索引填充IntBuffer IBVerticesIndex。稍后,我使用GL11.glDrawElements(GL11.GL_TRIANGLES,IBVerticesIndex)绘制这些;
public sphereHelper(float fRadius, int iSlices, int iStacks)
{
FBVertices = GLDrawHelper.directFloatBuffer(new float[iSlices*iStacks*4*3]);
FBVertices.clear();
IBVerticesIndex = GLDrawHelper.directIntBuffer(new int[iSlices*iStacks*4]);
IBVerticesIndex.clear();
int index=0;
float verticalDegreePerStack= (float)Math.PI/iStacks; //1*Pi because we only want the height of the sphere once (from -PI/2 to PI/2)
float horizontalDegreePerSlice = 2.0f* (float)Math.PI/iSlices; //2*Pi because of unit circle/polar coordinates going once around the sphere
for (int k=0; k< iStacks; k++)
{
//overall vertical angle
float rho= (float)k*verticalDegreePerStack;
//sinus of that angle
float srho =(float) (Math.sin(rho));
float crho = (float) (Math.cos(rho));
//sinus and cosinus of vertical angle+ angle of 1 stack
float srhodrho= (float) (Math.sin(rho + verticalDegreePerStack));
float crhodrho = (float) (Math.cos(rho + verticalDegreePerStack));
for (int j=0; j<iSlices;j++)
{
//overall angle along the horizontal border (0 degree at full 2*PI circle)
float theta = (j==iSlices)? 0.0f : j*horizontalDegreePerSlice;
//sinus and cosinus
float stheta = (float)(-Math.sin(theta));
float ctheta = (float)(Math.cos(theta));
//coordinates of first vertex of current triangle
float x=stheta*srho;
float z=ctheta*srho;
float y=crho;
//put coordinates of first vertex into buffer
FBVertices.put(new float[]{x*fRadius,y*fRadius,z*fRadius});
//put index of first vertex of polygon in index array, increase index counter by one
if (IBVerticesIndex.position()<IBVerticesIndex.capacity())
{IBVerticesIndex.put(index);}
index++;
//second vertex
x = stheta*srhodrho;
z = ctheta*srhodrho;
y = crhodrho;
//put these coordinates into Buffer
FBVertices.put(new float[] {x*fRadius,y*fRadius,z*fRadius});
if (IBVerticesIndex.position()+2<IBVerticesIndex.capacity())
{
IBVerticesIndex.put(new int[] {index,index+1,index+2});}
index++;
System.out.println(IBVerticesIndex.position()+"/"+IBVerticesIndex.capacity());
}
IBVerticesIndex.flip();
FBVertices.flip();
}
}
我在此输出中得到一个BufferOverflowException:
4/400 8/400 12/400 16/400 20/400 24/400 28/400 32/400 36/400 40/400
线程中的异常&#34; main&#34; java.nio.BufferOverflowException
所以它在缓冲区容量的第10位溢出? 我在开头清除()缓冲区,因此应该重置位置。
感谢您的投入!
答案 0 :(得分:0)
编辑: +1给Arjan对原始问题的评论。我将Don的代码复制到我的机器上,它正在使用Java 8,也可以将400/400作为输出。您是否在已注明的代码中的其他位置设置了limit
?
您是否了解了Buffer superclass的工作原理?具体来说,该类具有limit
属性,该属性没有记录良好的初始值。写过limit
值会引发BufferOverflowException
。
在我看来,您希望将此IntBuffer
用作原始数组,在这种情况下,在初始化例程中,您需要在调用后将limit
设置为capacity
至flip()
,根据文档将limit
重置为mark
。