我的C#代码有什么问题?支架可能太多了?

时间:2016-04-28 12:16:43

标签: c# syntax-error

对不起的标题感到抱歉,因为它显示我的代码似乎有一个很大的错误,一切顺利,直到我改变了从前一个屏幕加载数据的方法(将其从加载xml更改为txt)。在看到所有这些错误之后,我认为这是我编写的代码所以我删除了它仍然无法正常工作。

在以前的问题中寻找答案之后,人们似乎认为它是一个额外的括号或分号,但尽我所能(尽管我的眼睛并不惊人)我似乎无法找到问题。

提前谢谢你。我很感激,虽然这看起来像是一个愚蠢的问题,但我似乎无法找到问题。

constexpr

1 个答案:

答案 0 :(得分:0)

你过早地关闭了你的课程。根据您的编辑器,在您public static int strtoul(byte[] bytes, int size, int base) { int total = 0; for (int i = 0; i < size; i++) { if (base == 16) { // signed bytes, shifted total += bytes[i] << (size - 1 - i) * 8; } else { // unsigned bytes, shifted total += (bytes[i] & 0xff) << (size - 1 - i) * 8; } } return total; } 宣布Window_Loaded之前int limit移除一个近距离括号之前,您应该有一条红色波浪线。这是更新的代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Xml;
using System.Xml.Serialization;
using System.IO;

namespace Planet_of_fightcraft_final_build
{
/// <summary>
/// Interaction logic for PartySelectionScreen.xaml
/// </summary>
public partial class PartySelectionScreen : Window
{
    public PartySelectionScreen()
    {
        InitializeComponent();
    }

    // When the partySelectionScreen is loaded
    // it will deserialize and read the NameData.xml file
    // and will populate the charName and charStats textboxes
    private void Window_Loaded(object sender, RoutedEventArgs e)
    {


        XmlSerializer sr = new XmlSerializer(typeof(NameSavingInformation));
        FileStream read = new FileStream("NameData.xml",
            FileMode.Open, FileAccess.Read, FileShare.Read);

        NameSavingInformation nameInfo = (NameSavingInformation)sr.Deserialize(read);
        charNameTextBox.Text = nameInfo.GeneratedName;

        // Setting the values of the user characters stats 
        // ucs = user class stats
        userClassStats ucs = new userClassStats();

        /*------Character Stats------*/
        ucs.H = 200;
        ucs.AP = 75;
        ucs.CA = 125;
        ucs.S = 100;
        //---------------------------//

        string health = "Health: " + ucs.H;
        string attackPower = "Attack Power: " + ucs.AP;
        string criticalAttack = "Critical Power: " + ucs.CA;
        string speed = "Speed: " + ucs.S;
        /*------Character Stats------*/

        string nl = "\n \n";
        charStatsTextBox.Text =
            health + nl +
            attackPower + nl +
            criticalAttack + nl +
            speed;
    }



    // This sets a limit on how many party memebers can be added into the listbox at one time
    public int limit = 10;
    public string limitMsg = "You have reached the maxmimum amount of party memebers, please delete some and try again.";

    private void generatePartyButton_Click(object sender, RoutedEventArgs e)
    {
        // Array of party members that can be randomly generated into the listbox.
        string[] partyMembers =
        {
            "Barbarian",
            "Elf",
            "Wizard",
            "Dragon",
            "Knight"
        };

        Random r = new Random();


        // This checks to see if there are allready existing party members in the list box, if so it will
        // prompt the user asking them for confirmation that they want to re - generate the list.
        // If yes it will clear all the items and re add new ones.
        if (partyMembersListBox.Items.Count <= limit)
        {
            partyMembersListBox.Items.Clear();

            for (int i = 0; i < 1; i++)
            {
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
                partyMembersListBox.Items.Add(partyMembers[r.Next(0, 4)]);
            }

        }



    }

    // This will allow the user to edit the stats of the selected party memeber from the listbox
    private void editStatsButton_Click(object sender, RoutedEventArgs e)
    {
        if (partyMembersListBox.SelectedItem.ToString() == "Barbarian")
        {
            BStatsEditing bStatsEditing = new BStatsEditing();
            bStatsEditing.Show();
        }
        else if (partyMembersListBox.SelectedItem.ToString() == "Elf")
        {
            EStatsEditing eStatsEditing = new EStatsEditing();
            eStatsEditing.Show();
        }
    }

    // The user can choose their team without random generation.
    // this will check to see if the count of items in the list box is less than the limit
    // if so it will manualy add the - character, else it will show a messagebox informing them
    // they have reached the maximum amount of characters and must delete some.
    private void addBarbarianButton_Click(object sender, RoutedEventArgs e)
    {

        if (partyMembersListBox.Items.Count < limit)
        {
            // bc = Barbarian Character.
            string bc = "Barbarian";

            partyMembersListBox.Items.Add(bc);
        }
        else
        {
            MessageBox.Show(limitMsg);
        }

    }


    // The user can choose their team without random generation.
    // this will check to see if the count of items in the list box is less than the limit
    // if so it will manualy add the - character, else it will show a messagebox informing them
    // they have reached the maximum amount of characters and must delete some.
    private void addElfButton_Click(object sender, RoutedEventArgs e)
    {
        if (partyMembersListBox.Items.Count < limit)
        {
            // ec = Elf Character.
            string ec = "Elf";

            partyMembersListBox.Items.Add(ec);
        }
        else
        {
            MessageBox.Show(limitMsg);
        }
    }


    // The user can choose their team without random generation.
    // this will check to see if the count of items in the list box is less than the limit
    // if so it will manualy add the - character, else it will show a messagebox informing them
    // they have reached the maximum amount of characters and must delete some.
    private void addWizardButton_Click(object sender, RoutedEventArgs e)
    {
        if (partyMembersListBox.Items.Count < limit)
        {
            // wc = Wizard Character.
            string wc = "Wizard";

            partyMembersListBox.Items.Add(wc);
        }
        else
        {
            MessageBox.Show(limitMsg);
        }
    }


    // The user can choose their team without random generation.
    // this will check to see if the count of items in the list box is less than the limit
    // if so it will manualy add the - character, else it will show a messagebox informing them
    // they have reached the maximum amount of characters and must delete some.
    private void addDragonButton_Click(object sender, RoutedEventArgs e)
    {
        if (partyMembersListBox.Items.Count < limit)
        {
            //dc = Dragon Character.
            string dc = "Dragon";

            partyMembersListBox.Items.Add(dc);
        }
        else
        {
            MessageBox.Show(limitMsg);
        }
    }


    // The user can choose their team without random generation.
    // this will check to see if the count of items in the list box is less than the limit
    // if so it will manualy add the - character, else it will show a messagebox informing them
    // they have reached the maximum amount of characters and must delete some.
    private void addKnightButton_Click(object sender, RoutedEventArgs e)
    {
        if (partyMembersListBox.Items.Count < limit)
        {
            //kc = Knight Character.
            string kc = "Knight";

            partyMembersListBox.Items.Add(kc);
        }
        else
        {
            MessageBox.Show(limitMsg);
        }
    }


    // This allows the user to delete one or more chosen characters from the listbox.
    private void deletePartyMember_Click(object sender, RoutedEventArgs e)
    {
        if (this.partyMembersListBox.SelectedIndex >= 0)
        {
            this.partyMembersListBox.Items.RemoveAt(this.partyMembersListBox.SelectedIndex);
        }
    }

    // This will save the current party members to the PartyData.txt file
    private void savePartyButton_Click(object sender, RoutedEventArgs e)
    {
        System.IO.StreamWriter SaveFile = new System.IO.StreamWriter("PartyData.txt");
        foreach (var item in partyMembersListBox.Items)
        {
            SaveFile.WriteLine(item.ToString());
        }
        SaveFile.Close();
    }

    // This will search for the PartyData.txt file 
    // if it is found it will load the party data and populate the partyMembersListBox with said data
    // if it cannot be found a messagebox will inform the user and prompt them to create a new party.
    private void loadPartyButton_Click(object sender, RoutedEventArgs e)
    {
        if (File.Exists("PartyData.txt"))
        {
            string[] lines = File.ReadAllLines("PartyData.txt");
            foreach (string line in lines)
            {
                partyMembersListBox.Items.Add(line);
            }
        }
        else
        {
            MessageBox.Show("Unable to find existing party data, please create a new party!");
        }
    }
}