所以我正在创建一个我正在制作的小游戏的GUI。我有4个JPanels,我试图使用GridBagLayout在一个帧上定位。
目前看起来像这样: Current GUI Logic Error
但我希望它在设计上与此类似:Sorry for Bad Paint Skills
框架代码:
public OverlordFrame()
{
buttonPanel = new ButtonPanel();
invPanel = new InventoryPanel();
statPanel = new PlayerStatsPanel(invPanel);
monstPanel = new MonsterPanel();
this.setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
c.ipadx = 10;
c.ipady = 50;
c.gridx = 0;
c.gridy = 0;
c.weightx = .1;
c.weighty = .4;
c.gridheight = 2;
c.fill = GridBagConstraints.VERTICAL;
c.anchor = GridBagConstraints.LINE_START;
this.add(invPanel, c);
c.gridx = 1;
c.gridy = 1;
c.weightx = .4;
c.weighty = .3;
c.gridwidth = 2;
c.gridheight = 0;
c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
this.add(buttonPanel, c);
c.gridx = 2;
c.gridy = 0;
c.weightx = .1;
c.weighty = .4;
c.gridwidth = 0;
c.anchor = GridBagConstraints.LINE_END;
this.add(statPanel, c);
c.gridx = 1;
c.weightx = .4;
c.weighty = .4;
c.anchor = GridBagConstraints.CENTER;
this.add(monstPanel, c);
this.setSize(1440, 810);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
注意:左侧的空白区域是InventoryPanel,它位于正确的位置,ButtonPanel,即6个按钮,应该像坏的油漆图片一样,按钮后面的白色区域下面的4个按钮应该是怪物所在的位置,右边的JLabel应该在右上角。谢谢你的帮助
答案 0 :(得分:1)
我没有通过你的代码试图弄清楚它为什么不起作用,我没有时间,但下面的例子似乎接近你正在寻找的东西
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.gridheight = 2;
gbc.weightx = 0.3;
gbc.weighty = 1;
gbc.fill = GridBagConstraints.BOTH;
add(makePane(Color.BLUE), gbc);
gbc.gridx = 1;
gbc.gridy = 0;
gbc.gridheight = 1;
gbc.weightx = 0.4;
gbc.weighty = 0.5;
add(makePane(Color.MAGENTA), gbc);
gbc.gridx = 2;
gbc.weightx = 0.1;
add(makePane(Color.YELLOW), gbc);
gbc.gridx = 1;
gbc.gridy = 1;
gbc.gridwidth = 2;
gbc.weightx = 0.7;
gbc.weighty = 0.5;
gbc.fill = GridBagConstraints.BOTH;
add(makePane(Color.CYAN), gbc);
}
protected JPanel makePane(Color color) {
JPanel panel = new JPanel();
panel.setBackground(color);
return panel;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
话虽如此,我可能会想要使用一系列复合BorderLayout
来产生相同的效果,但那只是我