构建时的Segfault代码11可能是由Swift项目中的Objective-C Singleton引起的

时间:2016-04-09 09:59:58

标签: ios objective-c swift audio the-amazing-audio-engine

我正在制作一个播放音频文件的Swift iOS应用程序,而我正在使用The Amazing Audio Engine 2库。

我决定使用Singleton模式来管理这项任务。在他的Swift示例项目中,lib的创建者Michael Tyson在Objective-C中完成了他的音频部分(如果我很好理解的话,用于具有C函数的内存管理)。 你可以在这里找到他的解释视频:https://www.youtube.com/watch?v=OZQT4IGS8mA 所以我跟随他的领导,我在Objective-C中编写了我的Singleton。

这是我的代码:

AudioManager.h

openDrawer

AudioManager.m

#import <Foundation/Foundation.h>
#import "TheAmazingAudioEngine/TheAmazingAudioEngine.h"

@class Track;

@interface AudioManager : NSObject {
    NSString *test;
}

@property (nonatomic, strong) AEAudioUnitOutput  *_Nonnull output;
@property (nonatomic, strong) AERenderer *_Nonnull renderer;
@property (nonatomic, strong) AEAudioFilePlayerModule *_Nullable currentTrackModule;
@property (nonatomic) BOOL recording;
@property (nonatomic) Track *_Nullable currentTrack;

+ (_Nonnull id)defaultAudioManager;
- (BOOL)startAudioController:(NSError *_Nullable *_Nullable)error;
- (void)stopAudioController;
- (void)prepareTrackModule;
- (void)playCurrentTrack:(BOOL)loop;

@end

AppDelegate.Swift

#import "AudioManager.h"
#import "Project-Swift.h"
@import AVFoundation;

@implementation AudioManager

//@synthesize someProperty;

#pragma mark Singleton Methods

+ (id)defaultAudioManager {
    static AudioManager *defaultAudioManager = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        defaultAudioManager = [[self alloc] init];
    });
    return defaultAudioManager;
}

- (id)init {
    if ( !(self = [super init]) ) return nil;
    //someProperty = @"Default Property Value";
    self.renderer = [AERenderer new];
    self.output = [[AEAudioUnitOutput alloc] initWithRenderer:self.renderer];

    return self;
}

- (void)dealloc {
    // Should never be called, but just here for clarity really.
}

- (BOOL)startAudioController:(NSError * _Nullable * _Nullable)error {
    [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:NULL];

    return [self.output start:error];
}

- (void)stopAudioController {
    return [self.output stop];
}

- (void)prepareTrackModule {
    self.currentTrackModule = [[AEAudioFilePlayerModule alloc] initWithRenderer:self.renderer
                                                  URL:[[NSBundle mainBundle]
                                                       URLForResource:@"amen"//self.currentTrack.name
                                                       withExtension:@"m4a"]
                                                error:NULL];
}

- (void)playCurrentTrack:(BOOL)loop {
    self.currentTrackModule.loop = loop;
    [self.currentTrackModule playAtTime:0];
    __unsafe_unretained typeof(self) weakSelf = self;
    self.renderer.block = ^(const AERenderContext *context) {
        AEModuleProcess(weakSelf.currentTrackModule, context);

        AEBufferStackMixToBufferList(context->stack, 1, 0, YES, context->output);
    };
}

@end

如果我在我的import UIKit import CoreData @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { // Override point for customization after application launch. do { try AudioManager.defaultAudioManager().startAudioController() //AudioManager.defaultAudioManager().prepareTrackModule() //AudioManager.defaultAudioManager().playCurrentTrack(true) } catch { //Handle Error print("error") } return true } func applicationWillResignActive(application: UIApplication) { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. } func applicationDidEnterBackground(application: UIApplication) { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } func applicationWillEnterForeground(application: UIApplication) { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. } func applicationDidBecomeActive(application: UIApplication) { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } func applicationWillTerminate(application: UIApplication) { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. // Saves changes in the application's managed object context before the application terminates. self.saveContext() } } 文件中注释行try AudioManager.defaultAudioManager().startAudioController(),显然一切正常,否则,当我尝试编译时,Xcode会打印出这个非常有用的错误:

AppDelegate.swift

0 swift 0x000000010411d4eb llvm::sys::PrintStackTrace(llvm::raw_ostream&) + 43 1 swift 0x000000010411c7d6 llvm::sys::RunSignalHandlers() + 70 2 swift 0x000000010411db4f SignalHandler(int) + 287 3 libsystem_platform.dylib 0x00007fff9a64352a _sigtramp + 26 4 libsystem_platform.dylib 0x0000000000000001 _sigtramp + 1704708849 5 swift 0x0000000101fba410 (anonymous namespace)::IRGenSILFunction::visitFullApplySite(swift::FullApplySite) + 2736 6 swift 0x0000000101fa7c4b swift::irgen::IRGenModule::emitSILFunction(swift::SILFunction*) + 9787 7 swift 0x0000000101f02fd8 swift::irgen::IRGenModuleDispatcher::emitGlobalTopLevel() + 600 8 swift 0x0000000101f8ea5e performIRGeneration(swift::IRGenOptions&, swift::ModuleDecl*, swift::SILModule*, llvm::StringRef, llvm::LLVMContext&, swift::SourceFile*, unsigned int) + 1278 9 swift 0x0000000101f8ef06 swift::performIRGeneration(swift::IRGenOptions&, swift::SourceFile&, swift::SILModule*, llvm::StringRef, llvm::LLVMContext&, unsigned int) + 70 10 swift 0x0000000101e72a1c performCompile(swift::CompilerInstance&, swift::CompilerInvocation&, llvm::ArrayRef<char const*>, int&) + 15004 11 swift 0x0000000101e6e41d frontend_main(llvm::ArrayRef<char const*>, char const*, void*) + 2781 12 swift 0x0000000101e69e3c main + 1932 13 libdyld.dylib 0x00007fff996215ad start + 1 14 libdyld.dylib 0x00000000000000bc start + 1721625360 Stack dump:

我认为我在Objective-C部分遗漏了一些我不理解的东西,我对这种语言并不是很熟悉,但我不知道是什么。 有什么想法吗?

1 个答案:

答案 0 :(得分:0)

实际上,如果我删除startAudioController函数的参数,则segfault会消失。我不知道为什么,但它可以是一个临时的解决方案