我有一段代码(见下文)产生一个服务器,该服务器回应它从端口6001接收的每个ByteString流。该示例还定义了一个连接到服务器并发送包含列表的ByteString流的客户端来自字母' a'到' z'。
我现在的问题是, akka是否提供了一种通过http发送和接收对象Stream而不是ByStreams的方法?例如,Client类的对象。
如果是这样,我怎么能发送和接收这样的对象流?你能给我一个展示如何实现它的片段吗?
对于非玩具示例,Akka文档不是用户友好的...
感谢您的帮助
public class TcpEcho {
/**
* Use without parameters to start both client and server.
*
* Use parameters `server 0.0.0.0 6001` to start server listening on port
* 6001.
*
* Use parameters `client 127.0.0.1 6001` to start client connecting to
* server on 127.0.0.1:6001.
*
*/
public static void main(String[] args) throws IOException {
if (args.length == 0) {
ActorSystem system = ActorSystem.create("ClientAndServer");
InetSocketAddress serverAddress = new InetSocketAddress("127.0.0.1", 6000);
server(system, serverAddress);
client(system, serverAddress);
} else {
InetSocketAddress serverAddress;
if (args.length == 3) {
serverAddress = new InetSocketAddress(args[1], Integer.valueOf(args[2]));
} else {
serverAddress = new InetSocketAddress("127.0.0.1", 6000);
}
if (args[0].equals("server")) {
ActorSystem system = ActorSystem.create("Server");
server(system, serverAddress);
} else if (args[0].equals("client")) {
ActorSystem system = ActorSystem.create("Client");
client(system, serverAddress);
}
}
}
public static void server(ActorSystem system, InetSocketAddress serverAddress) {
final ActorMaterializer materializer = ActorMaterializer.create(system);
final Sink<IncomingConnection, CompletionStage<Done>> handler = Sink.foreach(conn -> {
System.out.println("Client connected from: " + conn.remoteAddress());
conn.handleWith(Flow.<ByteString> create(), materializer);
});
final CompletionStage<ServerBinding> bindingFuture = Tcp.get(system)
.bind(serverAddress.getHostString(), serverAddress.getPort()).to(handler).run(materializer);
bindingFuture.whenComplete((binding, throwable) -> {
System.out.println("Server started, listening on: " + binding.localAddress());
});
bindingFuture.exceptionally(e -> {
System.err.println("Server could not bind to " + serverAddress + " : " + e.getMessage());
system.terminate();
return null;
});
}
public static void client(ActorSystem system, InetSocketAddress serverAddress) {
final ActorMaterializer materializer = ActorMaterializer.create(system);
final List<ByteString> testInput = new ArrayList<>();
for (char c = 'a'; c <= 'z'; c++) {
testInput.add(ByteString.fromString(String.valueOf(c)));
}
Source<ByteString, NotUsed> responseStream = Source.from(testInput)
.via(Tcp.get(system).outgoingConnection(serverAddress.getHostString(), serverAddress.getPort()));
CompletionStage<ByteString> result = responseStream.runFold(ByteString.empty(), (acc, in) -> acc.concat(in),
materializer);
result.whenComplete((success, failure) -> {
if (failure != null) {
System.err.println("Failure: " + failure.getMessage());
} else {
System.out.println("Result: " + success.utf8String());
}
System.out.println("Shutting down client");
system.terminate();
});
}
}
答案 0 :(得分:2)
akka.stream.{javadsl,scaladsl}.Framing
包含帮助您构建一致消息的实用程序。例如,您可以通过Framing.simpleFramingProtocolEncoder(maxLength)
发送邮件,以自动向其添加长度信息。另一方面,Framing.simpleFramingProtocolDecoder(maxLength)
将根据其封闭的长度信息来处理消息。
如果要操作普通对象,只需在通过编码器发送它们之前将它们序列化为ByteString
,并在从解码器接收到它们的表示后从ByteString
反序列化它们。 / p>