下面是宽度和高度的矩形房间的类。地板的瓷砖数量宽度乘以高度。我最初制作一个列表设置为False的列表,因为它们没有被清理但是在“cleanTileAtPosition(pos)”中我们将tile列表元素tiles [x_tile] [y_tile]设置为True但是在另一个方法中调用时当立即打印出来时,元素不会更改为True。你能告诉我我做错了什么,或者这与我失踪的课程有什么关系?
class RectangularRoom(object):
"""
A RectangularRoom represents a rectangular region containing clean or dirty
tiles.
A room has a width and a height and contains (width * height) tiles. At any
particular time, each of these tiles is either clean or dirty.
"""
def __init__(self, width, height):
"""
Initializes a rectangular room with the specified width and height.
Initially, no tiles in the room have been cleaned.
width: an integer > 0
height: an integer > 0
"""
self.width = width
self.height = height
def tiles(self):
"""
Initialise a list of rows and columns of tiles that are False if not cleaned and true if cleaned
"""
return [[False] * self.height for i in range(self.width)]
def cleanTileAtPosition(self, pos):
"""
Mark the tile under the position POS as cleaned.
Assumes that POS represents a valid position inside this room.
pos: a Position - pos is a tuple (x, y)
"""
(x_tile, y_tile) = (int(math.floor(pos.getX())), int(math.floor(pos.getY())))
#print (x_tile, y_tile)
self.tiles()[x_tile][y_tile] = True
def isTileCleaned(self, m, n):
"""
Return True if the tile (m, n) has been cleaned.
Assumes that (m, n) represents a valid tile inside the room.
m: an integer
n: an integer
returns: True if (m, n) is cleaned, False otherwise
"""
self.m = m
self.n = n
if self.tiles()[self.m][self.n] == True:
return True
else:
return False
def getNumTiles(self):
"""
Return the total number of tiles in the room.
returns: an integer
"""
return self.width*self.height
def getNumCleanedTiles(self):
"""
Return the total number of clean tiles in the room.
returns: an integer
"""
numCleanTiles = 0
for row in range(self.width):
for column in range(self.height):
if self.tiles()[row][column] == True:
numCleanTiles +=1
return numCleanTiles
def getRandomPosition(self):
"""
Return a random position inside the room.
returns: a Position object.
"""
#
return Position(random.randrange(0, self.width), random.randrange(0, self.height))
def isPositionInRoom(self, pos):
"""
Return True if pos is inside the room.
pos: a Position object.
returns: True if pos is in the room, False otherwise.
"""
if 0 <= pos.getX() < self.width and 0 <= pos.getY() < self.height:
return True
else:
return False
答案 0 :(得分:3)
问题是你正在调用始终创建新网格的tiles()
函数。使用__init__
函数初始化网格并将其分配给self.tiles
,方法与初始化self.width
和self.height
的方式相同。然后只需在任何地方使用self.tiles
,而不是调用可以移除的self.tiles()
。