我正在开发一个项目,这是一个我喜欢的游戏的世界策划/建设者。我想让网格100 * 54.我一直在搞乱JSFiddle上的一些代码,我似乎无法得到我想要的东西。我希望网格方块的大小为16 * 16
var canvas = new fabric.Canvas('c', {
selection: false
});
var grid = 50;
// create grid
for (var i = 0; i < (600 / grid); i++) {
canvas.add(new fabric.Line([i * grid, 0, i * grid, 600], {
stroke: '#ccc',
selectable: false
}));
canvas.add(new fabric.Line([0, i * grid, 600, i * grid], {
stroke: '#ccc',
selectable: false
}))
}
// add objects
canvas.add(new fabric.Rect({
left: 100,
top: 100,
width: 50,
height: 50,
fill: '#faa',
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
originX: 'left',
originY: 'top',
centeredRotation: true,
hasControls: false
}));
// snap to grid
canvas.on('object:moving', function(options) {
options.target.set({
left: Math.round(options.target.left / grid) * grid,
top: Math.round(options.target.top / grid) * grid
});
});
canvas {
border: 1px solid #ccc;
}
<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="600" height="600"></canvas>
答案 0 :(得分:0)
这种方式有效: 网格是网格的像素大小。 您需要两个for循环来指示每个循环的行数。 for循环根据它经过的循环数生成网格。 (所以54表示54行。)
2000表示该行的像素长度。
工作代码:
var canvas = new fabric.Canvas('c', {
selection: false
});
var grid = 16;
// create grid
for (var i = 0; i < 100; i++) {
canvas.add(new fabric.Line([i * grid, 0, i * grid, 2000], {
stroke: '#ccc',
selectable: false
})); // horizontal
}
for (var i = 0; i < 54; i++) {
canvas.add(new fabric.Line([0, i * grid, 2000, i * grid], {
stroke: '#ccc',
selectable: false
})); // vertical
}
// add objects
canvas.add(new fabric.Rect({
left: 16,
top: 16,
width: 16,
height: 16,
fill: '#faa',
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
originX: 'left',
originY: 'top',
centeredRotation: true,
hasControls: false
}));
// add objects
canvas.add(new fabric.Rect({
left: 16,
top: 16,
width: 16,
height: 16,
fill: '#faa',
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
originX: 'left',
originY: 'top',
centeredRotation: true,
hasControls: false
}));
// snap to grid
canvas.on('object:moving', function(options) {
options.target.set({
left: Math.round(options.target.left / grid) * grid,
top: Math.round(options.target.top / grid) * grid
});
});
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canvas {
border: 1px solid #ccc;
}
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<script src="https://rawgithub.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="1600px" height="865px" ></canvas>
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