我正在尝试创建一个程序,用于打印C中找到的毕达哥拉斯三元组的映射数据。到目前为止,我已经编写了程序以便能够找到三元组。
#include <stdio.h>
#include <math.h>
int main (int argc, char * argv[]) {
int a, b, c;
int a2, b2, c2;
int limit = 60;
for (a = 1; a <= limit; a++) {
a2 = a * a;
for (b = 1; b <= limit; b++) {
b2 = b * b;
for (c = 0; c <= ((int)sqrt(a2+b2)); c++) {
c2 = c * c;
if (a < b && (c2 == (a2 + b2))) {
printf("triple: %d %d %d\n", a, b, c);
}
}
}
}
}
预期的输出格式为:
123456789012345678901234567890123456789012345678901234567890
1\
2 \
3 \
4 *\
5 \
6 \
7 \
8 * \
9 \
0 \
1 \
2 * * \
我正在尝试编写一个执行此操作的循环,但无法想到如何以这种方式进行打印。有什么建议吗?
更新:我设法打印x和y轴(x = a和y = b)。值是正确的,现在是映射部分。
for (int x = 0; x < a; x++) { // x-axis = a
printf("%d ", x);
}
printf("\n");
for (int y = 0; y < b; y++) { // y-axis = b
printf("%d\n", y);
}
更新:修改了代码,输出正在打印,但是打印空间有问题。尝试手动添加空格到&#34; \&#34;和&#34; *&#34;但这只会扭曲整个形象。
#include <stdio.h>
#include <math.h>
#include <stdbool.h>
bool is_perfect_square(int num);
int main (int argc, char * argv[]) {
int a, b, c;
int a2, b2, c2;
int limit = 60;
bool flag = false;
for (a = 1; a <= limit; a++) {
a2 = a * a;
for (b = 1; b <= limit; b++) {
b2 = b * b;
for (c = 0; c <= ((int)sqrt(a2+b2)); c++) {
c2 = c * c;
if (a < b && (c2 == (a2 + b2))) {
// printf("triple: %d %d %d\n", a, b, c);
}
}
}
}
for (int x = 0; x < a; x++) {
for (int y = 0; y < b; y++) {
if (x == 0) {
printf("%d ", ((y+1)% 10));
} else if (y == 0) {
printf("%d ", (x % 10));
} else if (x == y) {
printf("\\");
} else if (is_perfect_square((x*x) + (y*y))) {
printf("*");
}
}
printf("\n");
}
}
bool is_perfect_square (int num) {
int root = (int)(sqrt(num));
if (num == root * root) {
return true;
} else {
return false;
}
}
仍在研究可能的解决方案。
答案 0 :(得分:1)
提示:
有一个带索引i,j的嵌套循环;
for i 0.. limit {
for j 0 .. limit {
/*Implement the below algorithm here!!*/
}
printf("\n")
}
在循环中使用的算法:
i == 0
通过打印(j+1)% 10
打印x轴值[请参阅结尾处的注释] j == 0
通过打印i % 10
i == j
打印'\'
(i*i) + (j*j)
)返回1,则打印'*'
is_perfect_square函数的规范:如果输入是完美的正方形则返回1的函数,否则返回0。例如:
is_perfect_square(25)
应该return 1
is_perfect_square(7)
应该return 0
is_perfect_square(49)
应该return 1
注意:i == 0
大小写应该打印j%10
以0开始输出以表示原点。但是提供的输出从1开始。因此使用(j+1)%10
您可能需要处理一些极端情况,一旦在代码中实现此算法,就应该直截了当。
答案 1 :(得分:1)
方便
如果您设法以正确的顺序打印所有内容,则可以轻松避免不必要的if
语句并优化数学计算作为副作用。
为了找到毕达哥拉斯三元组,我修改了你的第一种方法,这样我就可以避免在每个位置拨打sqrt
。
#include <stdio.h>
#include <math.h>
// all the loops will test numbers from 1 to 60 included
#define LIMIT 61
int main ( int argc, char * argv[] ) {
int i, j, k, k2, sum;
// print the first line of reference numbers
// start with a space to allign the axes
putchar(' ');
// print every digit...
for ( i = 1; i < LIMIT; ++i )
putchar('0' + i%10);
// then newline
putchar('\n');
// now print every row
for ( i = 1; i < LIMIT; ++i ) {
// first print the number
putchar('0' + i%10);
// then test if the indeces (i,j) form a triple: i^2 + j^2 = k^2
// I don't want to call sqrt() every time, so I'll use another approach
k = i;
k2 = k * k;
for ( j = 1; j < i; ++j ) {
// this ^^^^^ condition let me find only unique triples and print
// only the bottom left part of the picture
// compilers should be (and they are) smart enough to optimize this
sum = i * i + j * j;
// find the next big enough k^2
if ( sum > k2 ) {
++k;
k2 = k * k;
}
// test if the triple i,j,k matches the Pythagorean equation
if ( sum == k2 )
// it's a match, so print a '*'
putchar('*');
else
// otherwise print a space
putchar(' ');
}
// the line is finished, print the diagonal (with a '\\') and newline
printf("\\\n");
// An alternative could be to put the reference numbers here instead:
// printf("%c\n",'0' + i%10);
}
return 0;
}
该程序的输出是:
123456789012345678901234567890123456789012345678901234567890
1\
2 \
3 \
4 *\
5 \
6 \
7 \
8 * \
9 \
0 \
1 \
2 * * \
3 \
4 \
5 * \
6 * \
7 \
8 \
9 \
0 * \
1 *\
2 \
3 \
4 * * * \
5 \
6 \
7 \
8 * \
9 \
0 * \
1 \
2 * \
3 \
4 \
5 * \
6 * * \
7 \
8 \
9 \
0 * * \
1 \
2 * \
3 \
4 * \
5 * * \
6 \
7 \
8 * * * \
9 \
0 \
1 \
2 * \
3 \
4 \
5 * \
6 * * \
7 \
8 \
9 \
0 * * * * \
很简单
我将向您展示另一种打印出您想要的方法。
考虑使用字符串数组作为绘图空间,存储在结构中。 这似乎是一个复杂问题,但您可以简化并推广输出过程:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct {
char **img;
int rows;
int cols;
} Image;
Image *init_image( int r, int c, char s ) {
int i;
char *tmp = NULL;
Image *pi = malloc(sizeof(Image));
if ( !pi ) {
perror("Error");
exit(-1);
}
pi->rows = r;
pi->cols = c;
pi->img = malloc(r * sizeof(char*));
if ( !pi->img ) {
perror("Error");
exit(-1);
}
for ( i = 0; i < r; ++i ) {
tmp = malloc(c + 1);
if ( !tmp ) {
perror("Error");
exit(-1);
}
// fill with initial value (spaces) and add the terminating NULL
memset(tmp,s,c);
tmp[c] = '\0';
pi->img[i] = tmp;
}
return pi;
}
void free_image( Image *pi ) {
int i;
if ( !pi || !pi->img ) return;
for ( i = 0; i < pi->rows; ++i ) {
free(pi->img[i]);
}
free(pi->img);
free(pi);
}
void draw_axes( Image *pi ) {
int i;
if ( !pi ) return;
// I use to loops because cols can be != rows, but if it's always a square...
for ( i = 1; i < pi->cols; ++i ) {
pi->img[0][i] = '0' + i%10;
}
for ( i = 1; i < pi->rows; ++i ) {
pi->img[i][0] = '0' + i%10;
}
}
void draw_diagonal ( Image *pi, char ch ) {
int i, m;
if ( !pi ) return;
m = pi->rows < pi->cols ? pi->rows : pi->cols;
for ( i = 1; i < m; ++i ) {
pi->img[i][i] = ch;
}
}
void print_image( Image *pi ) {
int i;
if ( !pi ) return;
for ( i = 0; i < pi->rows; ++i ) {
printf("%s\n",pi->img[i]);
}
}
void draw_triples( Image *pi, char ch ) {
int i, j, k, k2, sum;
for ( i = 1; i < pi->rows; ++i ) {
k = i;
k2 = k * k;
// print only the left bottom part
for ( j = 1; j < i && j < pi->cols; ++j ) {
sum = i * i + j * j;
if ( sum > k2 ) {
++k;
k2 = k * k;
}
if ( sum == k2 ) {
pi->img[i][j] = ch;
// printf("%d %d %d\n",i,j,k);
}
}
}
}
int main(int argc, char *argv[]) {
// Initialize the image buffer to contain 61 strings of 61 spaces
Image *img = init_image(61,61,' ');
// draw the reference numbers at row 0 and column 0
draw_axes(img);
// draw a diagonal with character '\'
draw_diagonal(img,'\\');
// put a '*' if a couple of coordinates forms a Pythagorean triple
draw_triples(img,'*');
// print out the image to stdout
print_image(img);
free_image(img);
return 0;
}
此代码的输出与前一个代码段的输出相同,但是,不管你信不信,由于打印到stdout
的函数调用数量较少,这个速度更快(至少在我的系统上)。
的 附录 强>
它偏离主题,但我很乐意调整以前的代码来实际输出一个图像文件(作为灰度512x512 PGM二进制格式文件),代表所有三边形长度达8192的三元组。
每个像素对应一个16x16方块,如果没有匹配则为黑色,或者更亮,具体取决于块中发现的算法的三元组数。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct {
char *img; // store data in a 1D array this time
int dim;
int samples;
} Image;
Image *init_image( int d, int z );
void free_image( Image *pi );
void add_sample( Image *pi, int r, int c );
void draw_triples_sampled( Image *pi );
void save_image( char *file_name, Image *pi );
int main(int argc, char *argv[]) {
// store the results in a 512x512 image, with each pixel corresponding
// to a 16x16 square, so the test area is 8192x8192 wide
Image *img = init_image(512,16);
draw_triples_sampled(img);
save_image("triples.pgm",img);
free_image(img);
return 0;
}
Image *init_image( int d, int z ) {
Image *pi = malloc(sizeof(Image));
if ( !pi ) {
perror("Error");
exit(-1);
}
pi->dim = d;
pi->samples = z;
pi->img = calloc(d*d,1);
if ( !pi->img ) {
perror("Error");
exit(-1);
}
return pi;
}
void free_image( Image *pi ) {
if ( !pi ) free(pi->img);
free(pi);
}
void add_sample( Image *pi, int r, int c ) {
// each pixel represent a square block of samples
int i = r / pi->samples;
int j = c / pi->samples;
// convert 2D indeces to 1D array index
char *pix = pi->img + (i * pi->dim + j);
++(*pix);
}
void draw_triples_sampled( Image *pi ) {
int i, j, k, k2, sum;
int dim;
char *val;
if ( !pi ) return;
dim = pi->dim * pi->samples + 1;
for ( i = 1; i < dim; ++i ) {
k = i;
k2 = k * k;
// test only bottom left side for simmetry...
for ( j = 1; j < i; ++j ) {
sum = i * i + j * j;
if ( sum > k2 ) {
++k;
k2 = k * k;
}
if ( sum == k2 ) {
add_sample(pi,i-1,j-1);
// draw both points, thanks to simmetry
add_sample(pi,j-1,i-1);
}
}
}
}
void save_image( char *file_name, Image *pi ) {
FILE *pf = NULL;
char v;
char *i = NULL, *end = NULL;
if ( !pi ) {
printf("Error saving image, no image data\n");
return;
}
if ( !file_name ) {
printf("Error saving image, no file name specified\n");
return;
}
pf = fopen(file_name,"wb");
if ( !pf ) {
printf("Error saving image in file %s\n",file_name);
perror("");
return;
}
// save the image as a grayscale PGM format file
// black background, pixels from gray to white
fprintf(pf,"P5 %d %d %d ",pi->dim,pi->dim,255);
end = pi->img + pi->dim * pi->dim;
for ( i = pi->img; i != end; ++i ) {
if ( *i == 0 )
v = 0;
else if ( *i < 10 )
v = 105 + *i * 15;
else
v = 255;
fprintf(pf,"%c",v);
}
close(pf);
}
输出图片(一旦转换为PNG以便在此发布)。注意新兴的模式:
答案 2 :(得分:0)
#include <stdio.h>
#include <math.h>
#include <stdbool.h>
bool is_perfect_square(int num);
int main (int argc, char * argv[]) {
int a, b, c;
int a2, b2, c2;
int limit = 60;
bool flag = false;
for (a = 1; a <= limit; a++) {
a2 = a * a;
for (b = 1; b <= limit; b++) {
b2 = b * b;
for (c = 0; c <= ((int)sqrt(a2+b2)); c++) {
c2 = c * c;
if (a < b && (c2 == (a2 + b2))) {
// printf("triple: %d %d %d\n", a, b, c);
}
}
}
}
printf(" ");
for (int x = 0; x < a; x++) {
for (int y = 0; y < b; y++) {
if (x == 0) {
printf("%d", ((y+1) % 10));
} else if (y == 0) {
printf("%d", (x % 10));
} else if (x == y) {
printf("\\");
} else if (is_perfect_square((x*x) + (y*y))) {
printf("*");
} else {
printf(" ");
}
}
printf("\n");
}
}
bool is_perfect_square (int num) {
int root = (int)(sqrt(num));
if (num == root * root) {
return true;
} else {
return false;
}
}
最终更新:终于设法得到了这个答案。非常感谢Ravichandra先生。这适用于以后可能需要这样的人。代码不完美,可以改进。输出令人满意,并打印出与所需输出模式几乎相似的模式。