我有一个应用程序使用AudioServicesPlaySystemSound(1104)方法在某些点击事件上播放声音。它响应静音模式与非静音模式的状态,并相应地静音。
然而,无论振动开关处于什么状态,AudioServicesPlaySystemSound(1150)都将播放。
如何检查振动模式的状态,以便在用户需要时可以使声音静音?
由于
答案 0 :(得分:2)
似乎有一个开源项目可以做到这一点。见here for the code and a sample project。 RBDMuteSwitch
是这里的关键类。您可以使用它(作为单例),并将您的类设置为RDBMuteSwitch
的委托,以获得有关交换机状态的通知。您会在切换更改时收到通知,或第一次拨打[[RBDMuteSwitch sharedInstance] detectMuteSwitch]
时收到通知。在iOS 9上测试过。
以下是RBDMuteSwitch.m的重要内容,以防github链接死亡:
- (void)playbackComplete {
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
// If playback is far less than 100ms then we know the device is muted
if (soundDuration < 0.010) {
[delegate isMuted:YES];
}
else {
[delegate isMuted:NO];
}
}
[playbackTimer invalidate];
}
static void soundCompletionCallback (SystemSoundID mySSID, void* myself) {
AudioServicesRemoveSystemSoundCompletion (mySSID);
[[RBDMuteSwitch sharedInstance] playbackComplete];
}
- (void)incrementTimer {
soundDuration = soundDuration + 0.001;
}
- (void)detectMuteSwitch {
#if TARGET_IPHONE_SIMULATOR
// The simulator doesn't support detection and can cause a crash so always return muted
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
[self.delegate isMuted:YES];
}
return;
#endif
#if __IPHONE_5_0 <= __IPHONE_OS_VERSION_MAX_ALLOWED
// iOS 5+ doesn't allow mute switch detection using state length detection
// So we need to play a blank 100ms file and detect the playback length
soundDuration = 0.0;
CFURLRef soundFileURLRef;
SystemSoundID soundFileObject;
// Get the main bundle for the app
CFBundleRef mainBundle = CFBundleGetMainBundle();
// Get the URL to the sound file to play
soundFileURLRef = CFBundleCopyResourceURL(mainBundle,
CFSTR ("detection"),
CFSTR ("aiff"),
NULL);
// Create a system sound object representing the sound file
AudioServicesCreateSystemSoundID (soundFileURLRef,
&soundFileObject);
AudioServicesAddSystemSoundCompletion (soundFileObject,NULL,NULL,
soundCompletionCallback,
(void*) self);
// Start the playback timer
playbackTimer = [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(incrementTimer) userInfo:nil repeats:YES];
// Play the sound
AudioServicesPlaySystemSound(soundFileObject);
return;
#else
// This method doesn't work under iOS 5+
CFStringRef state;
UInt32 propertySize = sizeof(CFStringRef);
AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &propertySize, &state);
if(CFStringGetLength(state) > 0) {
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
[self.delegate isMuted:NO];
}
}
if ([(id)self.delegate respondsToSelector:@selector(isMuted:)]) {
[self.delegate isMuted:YES];
}
return;
#endif
}
基本上,代码所做的是为已知持续时间的静音声音片段调用AudioServicesPlaySystemSound()
,并测试播放所需的时间。如果播放持续时间小于预期时间,则表示静音开关已打开。