我正在制作一个应用程序,允许用户录制音频,在改变音高的同时播放,然后将他们所做的内容记录为单独的文件。
代码似乎正在运行,但新文件的持续时间仅为0.37秒(原始5秒)。 我猜测当我从缓冲区写入时它会一直保存,因此只留下最后一段。如果这是我的问题,我如何附加文件而不是写它?
let recordSettings:[String : AnyObject] = [
AVFormatIDKey: NSNumber(unsignedInt:kAudioFormatAppleLossless),
AVEncoderAudioQualityKey : AVAudioQuality.Max.rawValue,
AVEncoderBitRateKey : 320000,
AVNumberOfChannelsKey: 2,
AVSampleRateKey : 44100.0
]
var outputFile = AVAudioFile()
let format = NSDateFormatter()
format.dateFormat="dd-HH-mm-ss"
let currentFileName = "recording-\(format.stringFromDate(NSDate())).m4a"
print(currentFileName)
let documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
self.url2 = documentsDirectory.URLByAppendingPathComponent(currentFileName)
let inputNode = engine.inputNode
let bus = 0
engine.mainMixerNode.installTapOnBus(bus, bufferSize: 2048, format: self.engine.mainMixerNode.inputFormatForBus(0)) {
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
do {
let outputFile = try AVAudioFile(forWriting: self.url2, settings: recordSettings, commonFormat: AVAudioCommonFormat.PCMFormatFloat32, interleaved: false)
try outputFile.writeFromBuffer(buffer)
outputFile.framePosition = outputFile.length
} catch let error as NSError {
NSLog("Error writing %@", error.localizedDescription)
}
}
更新了代码,创建了一个持续时间为0.0的文件:
func play() {
let duration = CMTimeGetSeconds(AVAsset(URL: url).duration)
print("Duration")
print(duration)
let file = try! AVAudioFile(forReading: url)
let buffer = AVAudioPCMBuffer(PCMFormat: file.processingFormat, frameCapacity: AVAudioFrameCount(file.length))
do {
try file.readIntoBuffer(buffer)
} catch _ {
}
engine = AVAudioEngine()
player = AVAudioPlayerNode()
pitch.pitch = 500
engine.attachNode(player)
engine.attachNode(pitch)
engine.connect(player, to: pitch, format: buffer.format)
engine.connect(pitch, to: engine.mainMixerNode, format: nil)
let format = NSDateFormatter()
format.dateFormat="dd-HH-mm-ss"
let currentFileName = "recording-\(format.stringFromDate(NSDate())).m4a"
print(currentFileName)
let documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
self.url2 = documentsDirectory.URLByAppendingPathComponent(currentFileName)
let outputFile = try! AVAudioFile(forWriting: url2, settings: [
AVFormatIDKey: NSNumber(unsignedInt:kAudioFormatAppleLossless),
AVEncoderAudioQualityKey : AVAudioQuality.Max.rawValue,
AVEncoderBitRateKey : 320000,
AVNumberOfChannelsKey: 2,
AVSampleRateKey : 44100.0
])
done = false
distortion.installTapOnBus(0, bufferSize: 2048, format: outputFile.processingFormat) {
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) in
let dataptrptr = buffer.floatChannelData
let dataptr = dataptrptr.memory
let datum = dataptr[Int(buffer.frameLength) - 1]
if self.done && fabs(datum) < 0.000001 {
print("stopping")
self.engine.stop()
return
}
do {
try outputFile.writeFromBuffer(buffer)
} catch let error as NSError {
NSLog("Error writing %@", error.localizedDescription)
}
}
player.scheduleBuffer(buffer, atTime: nil, options: AVAudioPlayerNodeBufferOptions.Loops, completionHandler: {
dispatch_async(dispatch_get_main_queue(),{
self.done = true
self.player.stop()
self.engine.stop()
print("complete")
})
})
engine.prepare()
do {
try engine.start()
player.play()
} catch _ {
print("Play session Error")
}
}
答案 0 :(得分:3)
请记住,installTapOnBus
处理程序将被多次调用:每次缓冲区填满时。把它想象成一个循环。因此,每次通过该循环创建输出文件都没有意义!您想要创建输出文件一次并然后反复写入 。因此,您的整体结构需要如下所示:
let outfile = try! AVAudioFile(forWriting: outurl, settings: // ...
node.installTapOnBus(bus, bufferSize: size, format: outfile.processingFormat) {
(buffer : AVAudioPCMBuffer!, time : AVAudioTime!) in
do {
try outfile.writeFromBuffer(buffer)
} catch {
print(error)
}
}
要记住的另一件事是,只要引擎保持运行,你的缓冲区就会完全填充和写入,所以不要过早地停止引擎(我不知道你是否这样做,但它是重要的是要记住。)