我正在转而使用下面的代码给我一个pics对象的memroy泄漏,显然是linke到对象imageName。
for (int i = 0;i<[potatoesIndexesArray count];i++){
int imageNumber = [[potatoesIndexesArray objectAtIndex:i]intValue];
NSString *imageName = [[NSString alloc] initWithFormat:@"texture%d",imageNumber];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]];
//UIImage *imageHighlighted = [[UIImage alloc]initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]];
NSArray *pics = [[NSArray alloc] initWithObjects:
[self maskImage:image withMask:[mainDelegate.masksArray objectAtIndex:i]],
[self maskImage:image withMask:[mainDelegate.masksArray objectAtIndex:i]],
imageName,
nil]; // pics becomes owner of objects
[textures addObject:[pics retain]]; //textures becomes owner of pics. as a release occurs later. we must retaint pics to keep it available in textures.
[imageName release];
[image release];
[pics release];
//[imageHighlighted release];
}
我已经阅读了有关内存管理的Apple文档,我找不到我在那里做错了什么......有什么想法吗?
干杯,
提笔。
答案 0 :(得分:1)
如果textures是NSMutableArray,那么你的[textures addObject:]调用已经向pics发送了一个retain。所以,代码应该是:
[textures addObject:pics];