我刚才写的c ++代码有问题。代码是Builder设计模式的示例。我创建了一个抽象构建器类,以及从这个类继承的两个类:MonsterBuilder和RuffianBuilder。我创建了一个Builder类,这个类接收一个Monster或一个RuffianBuilder,并构造这些类的新实例。问题出现在这里:如果MonsterBuilder类用于构建新实例,程序将终止并显示错误(a.exe已停止工作)。如果Builder收到RuffianBuilder,它会构造一个没有错误的新实例。以下是示例代码:
#include <iostream>
class Character
{
private:
// Attributes
int dex;
int str;
int end;
// skills
int lockpick;
int guns;
int sneak;
/***************************************** Setters ********************************************************/
// Attribute setters
public:
void setStrength(const int &s)
{
this->str = s;
}
void setDexterity(const int &d)
{
this->dex = d;
}
void setEndurance(const int &e)
{
this->str = e;
}
// Skill setters
void setLockpick(const int &s)
{
this->lockpick = s;
}
void setSneak(const int &s)
{
this->sneak = s;
}
void setGuns(const int &s)
{
this->guns = s;
}
int getGuns()
{
return this->guns;
}
int getStrength()
{
return this->str;
}
};
/* Abstract builder */
class CharacterBuilder
{
protected:
Character * int_character;
public:
Character * getCharacter()
{
return int_character;
}
void buildCharacter()
{
int_character = new Character;
}
virtual void buildSkills() = 0;
virtual void buildAttributes() = 0;
};
class MonsterBuilder : public CharacterBuilder
{
public:
virtual void buildSkills()
{
int_character->setLockpick(10);
int_character->setSneak(12);
int_character->setGuns(50);
}
virtual void buildAttributes()
{
int_character->setStrength(5);
int_character->setDexterity(5);
int_character->setEndurance(5);
}
};
class RuffianBuilder : public CharacterBuilder
{
public:
virtual void buildSkills()
{
int_character->setLockpick(10);
int_character->setSneak(12);
int_character->setGuns(50);
}
virtual void buildAttributes()
{
int_character->setStrength(5);
int_character->setDexterity(5);
int_character->setEndurance(5);
}
};
class Builder
{
public:
void setBuilder(CharacterBuilder * builder)
{
this->builder = builder;
}
Character * getCharacter()
{
return builder->getCharacter();
}
void buildCharacter()
{
//std::cout << builder->buildSkills;
builder->buildSkills();
builder->buildAttributes();
}
private:
CharacterBuilder * builder;
};
int main()
{
Builder B;
RuffianBuilder R;
MonsterBuilder Mo;
B.setBuilder(&R);
B.buildCharacter();
std::cout << B.getCharacter()->getGuns();
std::cout << B.getCharacter()->getStrength();
B.setBuilder(&Mo);
B.buildCharacter();
//std::cout << B.getCharacter()->getStrength();
return 0;
}
是什么导致了这个问题?有人可以解释一下吗?
答案 0 :(得分:2)
读取uninitlalized变量将导致未定义的行为。
我已将builder->buildCharacter();
添加到Builder::buildCharacter()
,然后此代码似乎运作良好。
class Builder
{
public:
void setBuilder(CharacterBuilder * builder)
{
this->builder = builder;
}
Character * getCharacter()
{
return builder->getCharacter();
}
void buildCharacter()
{
//std::cout << builder->buildSkills;
builder->buildCharacter(); // add this line
builder->buildSkills();
builder->buildAttributes();
}
private:
CharacterBuilder * builder;
};