我正在尝试创建一个GLUT应用程序。目前,我有这个代码:
void init ( GLvoid ) // Create Some Everyday Functions
{
glShadeModel(GL_SMOOTH); // Enable Smooth Shading
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
glClearDepth(1.0f); // Depth Buffer Setup
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
glEnable ( GL_COLOR_MATERIAL );
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
void display ( void ) // Create The Display Function
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0
glBegin(GL_TRIANGLES); // Drawing Using Triangles
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
glEnd(); // Finished Drawing The Triangle
glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units
glBegin(GL_QUADS); // Draw A Quad
glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
glEnd();
glutSwapBuffers ( );
// Swap The Buffers To Not Be Left With A Clear Screen
}
void reshape ( int w, int h ) // Create The Reshape Function (the viewport)
{
glViewport ( 0, 0, w, h );
glMatrixMode ( GL_PROJECTION ); // Select The Projection Matrix
glLoadIdentity ( ); // Reset The Projection Matrix
if ( h==0 ) // Calculate The Aspect Ratio Of The Window
gluPerspective ( 80, ( float ) w, 1.0, 5000.0 );
else
gluPerspective ( 80, ( float ) w / ( float ) h, 1.0, 5000.0 );
glMatrixMode ( GL_MODELVIEW ); // Select The Model View Matrix
glLoadIdentity ( ); // Reset The Model View Matrix
}
void keyboard ( unsigned char key, int x, int y ) // Create Keyboard Function
{
switch ( key ) {
case 27: // When Escape Is Pressed...
exit ( 0 ); // Exit The Program
break; // Ready For Next Case
default: // Now Wrap It Up
break;
}
}
void arrow_keys ( int a_keys, int x, int y ) // Create Special Function (required for arrow keys)
{
switch ( a_keys ) {
case GLUT_KEY_UP: // When Up Arrow Is Pressed...
glutFullScreen ( ); // Go Into Full Screen Mode
break;
case GLUT_KEY_DOWN: // When Down Arrow Is Pressed...
glutReshapeWindow ( 500, 500 ); // Go Into A 500 By 500 Window
break;
default:
break;
}
}
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
init();
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE ); // Display Mode
glutInitWindowSize ( 500, 500 ); // If glutFullScreen wasn't called this is the window size
glutCreateWindow ( "NeHe's OpenGL Framework" ); // Window Title (argv[0] for current directory as title)
glutFullScreen ( ); // Put Into Full Screen
glutDisplayFunc ( display ); // Matching Earlier Functions To Their Counterparts
glutReshapeFunc ( reshape );
glutKeyboardFunc ( keyboard );
glutSpecialFunc ( arrow_keys );
glutMainLoop ( ); // Initialize The Main Loop
return 0;
}
唯一的结果是我的终端Bus error
。我正在使用Apple的GCC在Mac OS X 10.5下编译,链接到OpenGL和GLUT框架。
任何人都可以帮助我吗?
答案 0 :(得分:2)
我认为你很快就会初始化
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE ); // Display Mode
glutInitWindowSize ( 500, 500 ); // If glutFullScreen wasn't called this is the window size
glutCreateWindow ( "NeHe's OpenGL Framework" ); // Window Title (argv[0] for current directory as title)
init();
glutFullScreen ( ); // Put Into Full Screen
glutDisplayFunc ( display ); // Matching Earlier Functions To Their Counterparts
glutReshapeFunc ( reshape );
glutKeyboardFunc ( keyboard );
glutSpecialFunc ( arrow_keys );
glutMainLoop ( ); // Initialize The Main Loop
return 0;
}
适合我。