如何在流中设置长度而不截断?

时间:2015-10-26 20:18:38

标签: c# stream

它表示,使用Stream.SetLength流是截断source

我需要设置流的长度而不用截断。

任何内置的可能性?

更新: 我需要读取文件的子集。 文件格式:size + data(字符串格式)。

我正在使用StreamReader

UPDATE2 : 我也非常有兴趣使用ReadLine课程中的StreamReader

3 个答案:

答案 0 :(得分:2)

  

我需要读取文件的子集

好的,所以你不想实际设置长度。你想读一个特定的长度。

给自己写一个只读取一定数量字节的Stream子类。然后,您可以使用该类包装文件流,StreamReader将正常工作。

或者,如果缓冲数据正常,则执行以下操作:

var limitedStream = new MemoryStream(new BinaryReader(myStream).ReadBytes(length));

答案 1 :(得分:0)

我同意@ usr关于创建子类Stream包装器的答案。这是一个示例实现,它将所有调用转发到“内部”流,但在读取期间或在询问长度时会参与其中。任何涉及写作的内容都不受此实现的支持。

我尚未对此实施进行全面测试,欢迎来自社区的修改:

sealed class StreamReadLimitLengthWrapper : Stream
{
    readonly Stream m_innerStream;
    readonly long m_endPosition;

    public StreamReadLimitLengthWrapper(Stream innerStream, int size)
    {
        if (innerStream == null) throw new ArgumentNullException("innerStream");
        if (size < 0) throw new ArgumentOutOfRangeException("size");

        m_innerStream = innerStream;
        m_endPosition = m_innerStream.Position + size;
    }

    public override bool CanRead
    {
        get { return m_innerStream.CanRead; }
    }

    public override bool CanSeek
    {
        get { return m_innerStream.CanSeek; }
    }

    public override bool CanWrite
    {
        get { return false; }
    }

    public override void Flush()
    {
        m_innerStream.Flush();
    }

    public override long Length
    {
        get { return m_endPosition; }
    }

    public override long Position
    {
        get
        {
            return m_innerStream.Position;
        }
        set
        {
            m_innerStream.Position = value;
        }
    }

    public override int Read(byte[] buffer, int offset, int count)
    {
        count = GetAllowedCount(count);
        return m_innerStream.Read(buffer, offset, count);
    }

    public override long Seek(long offset, SeekOrigin origin)
    {
        return m_innerStream.Seek(offset, origin);
    }

    public override void SetLength(long value)
    {
        throw new NotSupportedException();
    }

    public override void Write(byte[] buffer, int offset, int count)
    {
        throw new NotSupportedException();
    }

    public override bool CanTimeout { get { return m_innerStream.CanTimeout; } }

    public override int ReadTimeout
    {
        get
        {
            return m_innerStream.ReadTimeout;
        }
        set
        {
            m_innerStream.ReadTimeout = value;
        }
    }

    public override int WriteTimeout
    {
        get
        {
            return m_innerStream.ReadTimeout;
        }
        set
        {
            m_innerStream.ReadTimeout = value;
        }
    }

    public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
    {
        count = GetAllowedCount(count);
        return m_innerStream.BeginRead(buffer, offset, count, callback, state);
    }

    public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
    {
        throw new NotSupportedException();
    }

    public override void Close()
    {
        // Since this wrapper does not own the underlying stream, we do not want it to close the underlying stream
    }

    public override Task CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)
    {
        return m_innerStream.CopyToAsync(destination, bufferSize, cancellationToken);
    }

    public override int EndRead(IAsyncResult asyncResult)
    {
        return m_innerStream.EndRead(asyncResult);
    }

    public override Task FlushAsync(CancellationToken cancellationToken)
    {
        return m_innerStream.FlushAsync(cancellationToken);
    }

    public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
    {
        count = GetAllowedCount(count);
        return m_innerStream.ReadAsync(buffer, offset, count, cancellationToken);
    }

    public override int ReadByte()
    {
        int count = GetAllowedCount(1);
        if (count == 0)
            return -1;

        return m_innerStream.ReadByte();
    }

    public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
    {
        throw new NotSupportedException();
    }

    public override void WriteByte(byte value)
    {
        throw new NotSupportedException();
    }

    private int GetAllowedCount(int count)
    {
        long pos = m_innerStream.Position;
        long maxCount = m_endPosition - pos;
        if (count > maxCount)
            count = (int)maxCount;
        return count;
    }
}

答案 2 :(得分:0)

你在这里问错了。流的Length是可从流中读取的已知字节数。设置流的长度会改变源,以确保它使用指定的长度。

由于您只想限制从流中读取的内容,因此只需根据需要进行阅读并关闭它即可。你不需要做任何其他事情。

由于您似乎正在尝试读取文本文件,因此请使用正常的文件读取模式并提出适当的停止条件。您甚至不需要流,File类提供了读取文件行的​​简单方法。

foreach (var line in File.ReadLines(path))
{
    // do something with line...
    if (line == "end of interesting section")
        break;
}