我是C ++的noobie,我正在为Visual Studios上的练习制作一个游戏,但是当我添加exp时,我无法弄清楚如何更新统计数据。我尝试通过添加exp来改变玩家等级但是当我添加55 exp时,玩家仍然保持在等级1。
主:
#include <iostream>
#include <windows.h>
#include "Game.h"
using namespace std;
void FalseLoad();
int main() {
//Cool load intro
FalseLoad();
cout << "\n \n";
Game::Game();
system("PAUSE");
return 0;
}
void FalseLoad() {
int i = 0;
int start;
cout << "***Freelancer*** \n \n";
system("PAUSE");
while (i <= 100){
cout << "Loading game... " << i << "% \n";
i++;
Sleep(110 - i);
if (i == 100) {
start = 0;
}
}
}
Game.cpp:
#include <iostream>
#include "Game.h"
using namespace std;
Game::Game() {
Player Player;
Player.Init();
cout << Player.exp << " " << Player.level;
Player.exp += 55;
cout << " " << Player.exp << " " << Player.level << " ";
}
Game.h:
#pragma once
#include "Player.h"
class Game {
public:
Game();
};
Player.cpp:
#include "Player.h"
Player::Player() {
}
void Player::Init() {
int exp = 5;
int level = (exp / 5);
int attack = (10 + (level * 2));
int defense = (10 + (level * 2));
int speed = (10 + (level * 2));
}
Player.h:
#pragma once
class Player
{
public:
Player();
void Init();
int exp = 5;
int level = (exp / 5);
int attack = (10 + (level * 2));
int defense = (10 + (level * 2));
int speed = (10 + (level * 2));
};
答案 0 :(得分:1)
如果向exp添加55,则只会更改exp。
您可以编写getter和setter并将成员变量声明为private:
Player.h
#pragma once
class Player
{
public:
Player();
void Init();
void addExp(const int additionalExp);
int getExp();
//... TODO add similar get/set methods for the other members...
private:
int exp = 5;
int level = (exp / 5);
int attack = (10 + (level * 2));
int defense = (10 + (level * 2));
int speed = (10 + (level * 2));
};
并添加方法定义:
#include "Player.h"
Player::Player() {
}
void Player::Init() {
int exp = 5;
int level = (exp / 5);
int attack = (10 + (level * 2));
int defense = (10 + (level * 2));
int speed = (10 + (level * 2));
}
void Player::addExp(const int additionalExp) {
if ( additionalExp < 0 ) return; // think about error handling or use
// unsigned for exp
exp += additionalExp;
level = exp / 50; // or something else, as you like.
}
int Player::getExp(){ return exp; }
// ... TODO add definitions for the other get/set methods...
并在main.cpp中使用addExp()
方法。
将成员变量设为私有的一个好处是,您可以更好地控制它们的操作方式。例如。如果您添加exp
,则可以同时设置level
。