在我的iOS应用程序中,我使用UITouchGestureRecognizer来拖放,缩放和旋转UIImageView。我还将信息存储在ImageView的最后位置,以便在应用重新启动时检索它。
这适用于iOS7,但我最近开始使用iOS8进行测试,我遇到了一些问题,尤其是缩放问题。每当图像视图在旋转参数中具有非0角度时,缩放就不会像预期的那样起作用,并且会缩小图像的大小。
我不明白操作系统更改的原因,这是我的代码:
PdfReader reader2 = new PdfReader(src);
int n = reader2.getNumberOfPages();
PdfDictionary pageDict;
PdfRectangle rect = new PdfRectangle(305, 152, 532 , 227); //3.15 x 1.04 in inch
for (int i = 1; i <= n; i++) {
pageDict = reader2.getPageN(i);
pageDict.put(PdfName.CROPBOX, rect);
}
PdfStamper stamper = new PdfStamper(reader2, new FileOutputStream(src2));
stamper.close();
reader2.close();
我想我进行转换的方式是错误的,因为当我在-(void) viewDidAppear:(BOOL)animated{
[super viewDidAppear:YES];
[self loadAllImages];
for (GIFavorite *favorite in self.favorites){
UIImage *image = favorite.image;
ImageView *imageView = [[ImageView alloc] initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
imageView.center = CGPointMake(favorite.x, favorite.y);
imageView.transform = CGAffineTransformMakeRotation(favorite.rotation);
imageView.transform = CGAffineTransformScale(imageView.transform, favorite.scale, favorite.scale);
imageView.image = image;
imageView.userInteractionEnabled = YES;
UIPanGestureRecognizer * panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
panRecognizer.delegate = self;
[imageView addGestureRecognizer:panRecognizer];
UIRotationGestureRecognizer * rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotate:)];
rotationRecognizer.delegate = self;
[imageView addGestureRecognizer:rotationRecognizer];
UIPinchGestureRecognizer * pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
pinchRecognizer.delegate = self;
[imageView addGestureRecognizer:pinchRecognizer];
[self.view addSubview:imageView];
}
}
之后放置CGAffineTransformMakeRotation
指令而不是减小尺寸时,它会增加它。
我在哪里做错了?
编辑:handleRotate的代码
CGAffineTransformScale
答案 0 :(得分:1)
首先,您需要让视图控制器实现UIGestureRecognizerDelegate。
然后将手势识别器添加到您的UIView(我看到您已经这样做了,但只是将它放在这里以便将解决方案放在一个地方)。
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
panGesture.delegate = self;
UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotate:)];
rotationGesture.delegate = self;
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinch:)];
pinchGesture.delegate = self;
[yourView addGestureRecognizer:panGesture];
[yourView addGestureRecognizer:rotationGesture];
[yourView addGestureRecognizer:pinchGesture];
然后,这就是您的handle...
方法应该如何:
- (void)handlePinch:(UIPinchGestureRecognizer *)pinchRecognizer
{
UIGestureRecognizerState state = [pinchRecognizer state];
if (state == UIGestureRecognizerStateBegan || state == UIGestureRecognizerStateChanged)
{
CGFloat scale = [pinchRecognizer scale];
[pinchRecognizer.view setTransform:CGAffineTransformScale(pinchRecognizer.view.transform, scale, scale)];
[pinchRecognizer setScale:1.0];
}
}
- (void)handleRotate:(UIRotationGestureRecognizer *)rotationGestureRecognizer {
UIGestureRecognizerState state = [rotationGestureRecognizer state];
if (state == UIGestureRecognizerStateBegan || state == UIGestureRecognizerStateChanged)
{
CGFloat rotation = [rotationGestureRecognizer rotation];
[rotationGestureRecognizer.view setTransform:CGAffineTransformRotate(rotationGestureRecognizer.view.transform, rotation)];
[rotationGestureRecognizer setRotation:0];
}
}
- (void)handlePan:(UIPanGestureRecognizer *)panRecognizer {
UIGestureRecognizerState state = [panRecognizer state];
if (state == UIGestureRecognizerStateBegan || state == UIGestureRecognizerStateChanged)
{
CGPoint translation = [panRecognizer translationInView:panRecognizer.view];
[panRecognizer.view setTransform:CGAffineTransformTranslate(panRecognizer.view.transform, translation.x, translation.y)];
[panRecognizer setTranslation:CGPointZero inView:panRecognizer.view];
}
}
这就是它的样子:
答案 1 :(得分:0)
尝试做这些..
首先在你的ViewControllers .h做这些..
@interface RotationViewController : UIViewController<UIGestureRecognizerDelegate>//Add these..
{
UIView *testView;
}
现在在ViewController的.m文件中执行这些操作..
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
testView=[[UIView alloc]initWithFrame:CGRectMake(100, 100, 160, 160)];
UIImageView * imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 160, 160)];
[imageView setImage:[UIImage imageNamed:@"ImageName.png"]];
[imageView setContentMode:UIViewContentModeScaleAspectFit];
[testView addSubview:imageView];
[self.view addSubview:testView];
UIRotationGestureRecognizer *rotationGestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotate:)];
[testView addGestureRecognizer:rotationGestureRecognizer];
}
-(void) handleRotate:(UIRotationGestureRecognizer *)rotationGestureRecognizer
{
testView.transform = CGAffineTransformRotate(testView.transform, rotationGestureRecognizer.rotation);
rotationGestureRecognizer.rotation = 0.0;
}
我希望它有所帮助......
答案 2 :(得分:0)
首先,您需要让视图控制器实现UIGestureRecognizerDelegate。
SWIFT 3: -
func setUpGestures () {
let panGesture = UIPanGestureRecognizer(target: self, action:#selector(self.handlePanGesture(gesture:)))
self.imageView.addGestureRecognizer(panGesture)
let rotationGesture = UIRotationGestureRecognizer(target: self, action:#selector(self.handleRotationGesture(gesture:)))
self.imageView.addGestureRecognizer(rotationGesture)
let pinchGesture = UIPinchGestureRecognizer(target: self, action:#selector(self.handlePinchGesture(gesture:)))
self.imageView.addGestureRecognizer(pinchGesture)
}
func handlePinchGesture(gesture: UIPinchGestureRecognizer) {
if gesture.state == UIGestureRecognizerState.began || gesture.state == UIGestureRecognizerState.changed{
//print("UIPinchGestureRecognizer")
gesture.view?.transform = (gesture.view?.transform)!.scaledBy(x: gesture.scale, y: gesture.scale)
gesture.scale = 1.0
}
}
func handleRotationGesture(gesture: UIRotationGestureRecognizer) {
if gesture.state == UIGestureRecognizerState.began || gesture.state == UIGestureRecognizerState.changed{
//print("UIRotationGestureRecognizer")
gesture.view?.transform = (gesture.view?.transform)!.rotated(by: gesture.rotation)
gesture.rotation = 0
}
}
func handlePanGesture(gesture: UIPanGestureRecognizer) {
if gesture.state == UIGestureRecognizerState.began || gesture.state == UIGestureRecognizerState.changed{
//print("UIPanGestureRecognizer")
let translation = gesture.translation(in: view)
gesture.view?.transform = (gesture.view?.transform)!.translatedBy(x: translation.x, y: translation.y)
gesture.setTranslation(CGPoint(x: 0, y: 0), in: view)
}
}
希望,这是你正在寻找的。任何关注都会回复给我。 :)