好的,所以我制作这个游戏,用户可以在屏幕上拖动球,但它不应该离开游戏区。我虽然得到了following problem,当我把它推向碰撞器时它反弹回来,如果我用力太猛,它就会离开屏幕(我需要让它不要离开屏幕。用户可以随意拖动它,但当然在屏幕内。)
有关如何解决此问题的任何提示?
以下是我正在使用的拖动代码:
using UnityEngine;
using System.Collections;
public class CircleManager : MonoBehaviour {
private bool dragging = false;
private Vector3 screenPoint;
private Vector3 offset;
// Pressionando
void OnMouseDown()
{
dragging = true;
screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
// Arrastando
void OnMouseDrag()
{
Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset;
//i tried with both below.
//transform.position = cursorPosition;
transform.GetComponent<Rigidbody2D>().MovePosition(cursorPosition);
}
// Soltando
void OnMouseUp()
{
dragging = false;
}
}
谢谢!