我正在编写TBAP(Texted基础冒险计划),因为。我刚刚开始,我已经遇到了问题。我想要做的是在输出文本中有一个介绍程序的主类。在课程结束时,它会询问"你想在哪里继续冒险?"它有五个选项,其中3个是独立的冒险,其中两个是库存类。现在我被困在我的第一个冒险课上。我有一个名为path的int变量。如果路径== 1,你去幻想岛级继续你的冒险。有没有用if语句称这个冒险?我使用变量名称和路径创建了构造函数和getter以及setter。
Summerproject课程:
package summerproject;
import java.util.Scanner;
import static summerproject.Fanastyisland.name;
import static summerproject.Fanastyisland.path;
public class Summerproject {
private static int path;
private static String name;
public Summerproject (int path, String name)
{
this.path = path;
this.name = name;
}
public String getname() {
return name;
}
public void setname(String name) {
this.name = name;
}
public int getPath() {
return path;
}
public void setPath(int path) {
this.path = path;
}
public static void main(String[] args)
{
Scanner in = new Scanner(System.in);
System.out.println("Welcome to the adventure text program! You are the choosen one to save the universe");
System.out.println("Press any key to continue...");
try
{
System.in.read();
}
catch(Exception e)
{}
System.out.println("Welcome. You are the choose one, a legend,a becon of hope to save the universe from the forces of evil.");
System.out.println("Only with you skills and your great power can you destroy the evil doing world.");
System.out.println("Please enter heros name");
name = in.next();
System.out.println("Okay " + name + ", lets begin our adventure!!");
System.out.println("The world can be saved, there is hope. But in order to save the world, \n "
+ "+ you must complete 9 tasks in three diffrent places in three diffrent periods of time. The past, the present and the future.");
System.out.println("Press any key to continue...");
try
{
System.in.read();
}
catch(Exception e)
{}
System.out.println("The three places are the past in the year 1322 in Fantasy island");
System.out.println("The present is the evil little town of Keene N.H.");
System.out.println("And the future to the year 2567 in Space!");
System.out.println("Where would you like to go on your adventures?");
System.out.println(" 1). Fantasy Island");
System.out.println(" 2). Keene");
System.out.println(" 3). Outer space");
System.out.println(" 4). Buy wepons or potions!");
System.out.println(" 5). Sell wepons!");
path = in.nextInt();
if (path == 1)
{
}
}
}
这是我的幻想岛类:
package summerproject;
import java.util.Scanner;
import static summerproject.Fanastyisland.name;
import static summerproject.Fanastyisland.path;
public class Fanastyisland extends Summerproject {
public static String name;
public static int path;
public Fanastyisland (String name, int path)
{
super(path,name);
name = name;
path = path;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getPath() {
return path;
}
public void setPath(int Path) {
this.path = path;
}
public static void main(String[] args)
//this is where the fantasy island adventure begins.
{
System.out.println("Welcome to fantasy island!!")
}
}
就像我说的那样,我想用if语句来调用子类,但我不知道该怎么做。如果我输入1,我想去幻想岛级。我还没有对冒险进行编程,一旦修复完毕,我就会对它进行编程,我只想让现在的输出为#34;欢迎来到幻想岛!"当我输入1时。任何帮助都会很棒!谢谢!
答案 0 :(得分:1)
这样的事情:
Summerproject adventure = null;
switch (path) {
case 1:
adventure = new FantasyIsland (...);
break;
case 2:
adventure = new Keene (...);
break;
...
default:
System.out.println ("Illegal choice(" & path & "): try again");
}
if (adventure != null) {
adventure.play ();
...
答案 1 :(得分:1)
您可以创建一个通用界面
public interface Adventures{
public void start();
}
每次冒险都可以实现此界面并覆盖启动方法
public class AdventureA implements Adventures {
@Override
public void start() {
// Do whatever you want
}
}
你的summerproject可能只是一个带有接口类型的类变量。
public class Summerproject {
private static int path;
private static String name;
private Adventure adventure;
...
}
之后在if语句中你可以分配这个冒险并调用start方法。
if (path == 1)
{
adventure = new AdventureA();
adventure.start();
}