使用C ++ / SDL2加载图像 - “未处理的异常”,“访问冲突读取位置”

时间:2015-05-28 23:19:13

标签: c++ exception visual-studio-2013 access-violation sdl-2

我正在研究其他人的早期版本的SDL的Pong代码,我正试图让它与SDL2一起运行。以下是我的代码的摘录,只有加载图像。当这段代码运行时,我会弹出一个窗口告诉我这个: Pong.exe中0x00A065AD处的未处理异常:0xC0000005:访问冲突读取位置0x00000004。在调试时,它也指向此行:

optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);

错误列表显示警告LNK4098:defaultlib'msvcrt.lib'与使用其他库冲突;使用/ NODEFAULTLIB:库

我不知道该怎么做。最重要的是,即使在调试结束后,SDL窗口也会显示,冻结,有时也不会关闭。 (它告诉我,当我尝试时存在访问冲突。)

#include <string>
#include <SDL.h>

const int WINDOW_WIDTH = 640;
const int WINDOW_HEIGHT = 475;
const int SCREEN_BPP = 2;

SDL_Window *window = NULL;
SDL_Surface *windowSurface = NULL;
SDL_Surface *ball = NULL;
SDL_Surface *background = NULL;
SDL_Surface *paddleL = NULL;
SDL_Surface *paddleR = NULL;

SDL_Event event;

SDL_Surface *loadImage(std::string fileName)
{
    SDL_Surface *loadedImage = NULL;
    SDL_Surface *optimizedImage = NULL;

    loadedImage = SDL_LoadBMP(fileName.c_str());

    if (loadedImage != NULL)
    {
        optimizedImage = SDL_ConvertSurface(loadedImage, windowSurface->format, 0);

        SDL_FreeSurface(loadedImage);

        if (optimizedImage != NULL)
        {
            SDL_SetColorKey(optimizedImage, SDL_TRUE,
                            SDL_MapRGB(optimizedImage->format, 255, 255, 255));
        }
    }

    return optimizedImage;
}

bool init()
{
    if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
        return false;

    window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED,
                            SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH,
                            WINDOW_HEIGHT, SDL_WINDOW_SHOWN);

    if (window == NULL)
        return false;

    return true;
}

bool loadFiles()
{
    ball = loadImage("ball.bmp");
    background = loadImage("background.bmp");
    paddleL = loadImage("paddleRed.bmp");
    paddleR = loadImage("paddleBlue.bmp");

    if (ball == NULL)
        return false;

    if (background == NULL)
        return false;

    if (paddleL == NULL || paddleR == NULL)
        return false;

    return true;
}

int main(int argc, char* args[])
{
    windowSurface = SDL_GetWindowSurface(window);

    if (init() == false)
        return 1;
    if (loadFiles() == false)
        return 1;

    SDL_FreeSurface(windowSurface);
    SDL_FreeSurface(ball);
    SDL_FreeSurface(background);
    SDL_FreeSurface(paddleL);
    SDL_FreeSurface(paddleR);
    windowSurface = ball = background = paddleL = paddleR = nullptr;
    SDL_DestroyWindow(window);
    window = nullptr;

    SDL_Quit();
    return 0;
}

1 个答案:

答案 0 :(得分:2)

您正在致电

windowSurface = SDL_GetWindowSurface(window);

window = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED,

因此窗口仍为NULL,导致windowSurface为NULL,导致windowSurface->format导致崩溃。