我从iTunes Connect检索了崩溃报告。
我试过......
$ symbolicatecrash report.crash MobileLines.app.dSYM > report-with-symbols.crash
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox<br><br>
Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
但是......我没有结果。 (查找错误消息) *此目录位于“bulid / Distribution-iphones” *“MYGAME.app”文件和“MYGAME.app.dSYM”文件位于同一目录中。
我该如何解决这个问题。 ?
请帮帮我:)。
* Crash log (carsh at thread 2 )
-----------------------------------------------------------
Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910<br>
Process: MYGAMELite [303]<br>
Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite<br>
Identifier: MYGAMELite<br>
Version: ??? (???)<br>
Code Type: ARM (Native)<br>
Parent Process: launchd [1]<br><br>
Date/Time: 2010-06-03 11:43:52.875 +0800<br>
OS Version: iPhone OS 3.1.2 (7D11)<br>
Report Version: 104<br><br>
Exception Type: EXC_BAD_ACCESS (SIGSEGV)<br>
Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002<br>
Crashed Thread: 2<br><br>
Thread 2 Crashed:<br>
0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long)
<br>1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long)
<br>2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&)
<br>3 AudioToolbox 0x32fe6504 Render
<br>4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long)
<br>5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription**, void*)
<br>6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long)
<br>7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*)
<br>8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&)
<br>9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*)
<br>10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*)
<br>11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*)
<br>12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*)
<br>13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer
<br>14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long)
<br>15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long)
<br>16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&)
<br>17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&)
<br>18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync
<br>19 AudioToolbox 0x330c76fc _XPerformIOSync
<br>20 AudioToolbox 0x330181d8 mshMIGPerform
<br>21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage
<br>22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*)
<br>23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*)
<br>24 libSystem.B.dylib 0x30b5b7b0 _pthread_body
---------------------------------------------------------------------------------
答案 0 :(得分:2)
没有必要进行符号化,因为崩溃日志已经过符号化。 “符号化”只是将所有数字地址转换为有意义的函数名称。
在你的情况下,似乎音频文件搞砸了。