下面的正则表达式不是我真正需要的:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Platform;
import javafx.scene.control.Dialog;
import javafx.util.Duration;
import javafx.util.Pair;
public class DialogEarthquakeCenter {
public static final int SHAKE_DISTANCE = 10;
public static final double SHAKE_CYCLE = 50;
public static final int SHAKE_DURATION = 500;
public static final int SHAKE_UPDATE = 5;
private Dialog<Pair<String, String>> dialog;
private int x, y;
private long startTime;
private Timer shakeTimer;
private final double TWO_PI = Math.PI * 2.0;
private Timeline timeline;
public DialogEarthquakeCenter(Dialog<Pair<String, String>> parent) {
dialog = parent;
}
/**
* Creates and starts the timer
*
* @return Scene
*/
public void startTimer() {
x = (int) dialog.getX();
y = (int) dialog.getY();
startTime = System.currentTimeMillis();
// Set up earth time text update
timeline = new Timeline(new KeyFrame(Duration.millis(SHAKE_DURATION), ae -> startNudging()));
//timeline.setCycleCount(javafx.animation.Animation.INDEFINITE);
timeline.play();
}
public void startNudging() {
x = (int) dialog.getX();
y = (int) dialog.getY();
startTime = System.currentTimeMillis();
shakeTimer = new Timer(SHAKE_UPDATE, new ActionListener() {
public void actionPerformed(ActionEvent e) {
shake();
}
});
shakeTimer.start();
}
public void shake() {
// calculate elapsed time
long elapsed = System.currentTimeMillis() - startTime;
//System.out.println("elapsed is " + elapsed);
// use sin to calculate an x-offset
double waveOffset = (elapsed % SHAKE_CYCLE) / SHAKE_CYCLE;
double angle = waveOffset * TWO_PI;
// offset the x-location by an amount
// proportional to the sine, up to shake_distance
int shakenX = (int) ((Math.sin(angle) * SHAKE_DISTANCE) + x);
Platform.runLater(() -> {
//dialog.hide();
dialog.setX(shakenX);
//System.out.println("set shakenX to " + shakenX);
dialog.setY(y);
dialog.show();
});
//try {Thread.sleep(20);}
//catch (InterruptedException ex) {}
// should we stop timer
if (elapsed >= SHAKE_DURATION) {
stopShake();
}
}
public void stopShake() {
shakeTimer.stop();
Platform.runLater(() -> {
timeline.stop();
dialog.close();
});
}
}
我需要从字符串中删除转义字符,因为我正在创建一个带字符串的SQL,当我有这个字符Regex.Replace(value.ToString(), "[^0-9a-zA-Z]+", "")
或此'
等时,我的Sql会生成错误,我无法使用:在这种情况下SqlParameter,因为我只有一个字符串中的SQL列表,但我可以删除我不想要的字符。
所以,我只需要删除这些字符:
\r\n
按要求添加了我的代码:
\r \n ' /\
答案 0 :(得分:4)
您可以将这些字符放入字符类中,并替换为SELECT game.*, genre.*, perspective.*, operational_environment.*
FROM game
JOIN gamegen ON gamegen.game_id = game.game_id
JOIN genre ON gamegen.genre_id = genre.genre_id
JOIN gameper ON gameper.game_id = game.game_id
JOIN perspective ON gameper.perspective_id = perspective.perspective_id
JOIN gameoe ON gameoe.game_id = game.game_id
JOIN operational_environment ON gameoe.oe_id = operational_environment.oe_id
WHERE game.game_id = 32;
:
string.Empty
结果:
字符类通常执行得更快,与替代列表一样,有很多反向跟踪阻碍了性能。
答案 1 :(得分:1)