package DiceProject;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.layout.Pane;
import javafx.scene.control.Button;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javax.swing.*;
import java.lang.Object;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.layout.Region;
import javafx.scene.control.Control;
import javafx.scene.control.Labeled;
import javafx.scene.control.Label;
/**
*
* @author Ethan C.B. Powell
*/
public class DiceProject extends Application {
double Bankroll;
double Loses;
double Winnings;
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
String BetAmountString;
double BetAmount;
Bankroll account1 = new Bankroll();
BetAmountString = JOptionPane.showInputDialog(null, "Enter your wager: ");
BetAmount = Integer.parseInt(BetAmountString);
Button btn = new Button();
btn.setText("Ready to Play???");
btn.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
//NEEDS MUSIC
int Dice1 = 1 + (int)(Math.random()*6);
switch (Dice1) {
case 1:
Image diceface11 = new Image("/DiceProject/diceface1.png", true);
ImageView diceresult11 = new ImageView(diceface11);
diceresult11.setX(200);
diceresult11.setY(200);
break;
case 2:
Image diceface12 = new Image("/DiceProject/diceface2.png", true);
ImageView diceresult12 = new ImageView(diceface12);
diceresult12.setX(200);
diceresult12.setY(200);
break;
case 3:
Image diceface13 = new Image("/DiceProject/diceface3.png", true);
ImageView diceresult13 = new ImageView(diceface13);
diceresult13.setX(200);
diceresult13.setY(200);
break;
case 4:
Image diceface14 = new Image("/DiceProject/diceface4.png", true);
ImageView diceresult14 = new ImageView(diceface14);
diceresult14.setX(200);
diceresult14.setY(200);
break;
case 5:
Image diceface15 = new Image("/DiceProject/diceface5.png", true);
ImageView diceresult15 = new ImageView(diceface15);
diceresult15.setX(200);
diceresult15.setY(200);
break;
case 6:
Image diceface16 = new Image("/DiceProject/diceface6.png", true);
ImageView diceresult16 = new ImageView(diceface16);
diceresult16.setX(200);
diceresult16.setY(200);
break;
default:
Image diceface17 = new Image("/DiceProject/diceface1.png", true);
ImageView diceresult17 = new ImageView(diceface17);
diceresult17.setX(200);
diceresult17.setY(200);
break;
}
int Dice2 = 1 + (int)(Math.random()*6);
switch (Dice2) {
case 1:
Image diceface21 = new Image("/DiceProject/diceface1.png", true);
ImageView diceresult21 = new ImageView(diceface21);
diceresult21.setX(400);
diceresult21.setY(200);
break;
case 2:
Image diceface22 = new Image("/DiceProject/diceface2.png", true);
ImageView diceresult22 = new ImageView(diceface22);
diceresult22.setX(400);
diceresult22.setY(200);
break;
case 3:
Image diceface23 = new Image("/DiceProject/diceface3.png", true);
ImageView diceresult23 = new ImageView(diceface23);
diceresult23.setX(400);
diceresult23.setY(200);
break;
case 4:
Image diceface24 = new Image("/DiceProject/diceface4.png", true);
ImageView diceresult24 = new ImageView(diceface24);
diceresult24.setX(400);
diceresult24.setY(200);
break;
case 5:
Image diceface25 = new Image("/DiceProject/diceface5.png", true);
ImageView diceresult25 = new ImageView(diceface25);
diceresult25.setX(400);
diceresult25.setY(200);
break;
case 6:
Image diceface26 = new Image("/DiceProject/diceface6.png", true);
ImageView diceresult26 = new ImageView(diceface26);
diceresult26.setX(400);
diceresult26.setY(200);
break;
default:
Image diceface27 = new Image("/DiceProject/diceface1.png", true);
ImageView diceresult27 = new ImageView(diceface27);
diceresult27.setX(400);
diceresult27.setY(200);
break;
}
if((Dice1 > Dice2)){ //if you win
Winnings = BetAmount;
account1.SetWinBalance(Winnings);
}
else if (Dice1 < Dice2) { //you lose
Loses = BetAmount;
account1.SetLoseBalance(Loses);
account1.GetBalance();
if (Bankroll <= 0) { //INSERT BANKRUPT.PNG HERE
}
}
else if (Dice1 == Dice2) { //tie
Image ACD = new Image("/DiceProject/RollAgain.png", true);
ImageView Reroll = new ImageView(ACD); //for some reason, a problem comes up whe i use "Reroll" as the name
Reroll.setX(400);
Reroll.setY(200);
}
else {
//How did you even do this?
}
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 500, 500);
primaryStage.setTitle("Play Dice");
primaryStage.setScene(scene);
primaryStage.show();
}
public class Bankroll {
private double Bankroll;
Bankroll() {
Bankroll = 200;
}
public double GetBalance(){
return Bankroll;
}
public void SetLoseBalance(double Loses){
Bankroll = Bankroll - Loses;
}
public void SetWinBalance(double Winnings) {
Bankroll = Bankroll + Winnings;}
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
它应该显示一个与骰子滚动相对应的图像,但没有任何反应。 有问题的图像在包中(如果重要的话,单击并拖动到项目窗口中)。我在System.out.print中添加了t显示Dice1和2的结果,所以我知道这有效。
我是否需要添加其他内容才能使其显示,我之前从未使用过JavaFX中的实际图像....一般来说,它是JavaFX的新手。
GetChildren的错误消息 C:\ Users \ Ethan C.B. Powell \ Documents \ 15562 \ DICE PROjECT \ src \ DiceProject \ DiceProject.java:220:错误:类,接口或枚举预期 public static void main(String [] args){
C:\ Users \ Ethan C.B. Powell \ Documents \ 15562 \ DICE PROJECT \ src \ DiceProject \ DiceProject.java:222:错误:类,接口或枚举预期 } 2个错误
C:\ Users \ Ethan C.B. Powell \ Documents \ 15562 \ DICE PROJECT \ nbproject \ build-impl.xml:924:执行此行时发生以下错误:
C:\ Users \ Ethan C.B. Powell \ Documents \ 15562 \ DICEPROJECT \ nbproject \ build-impl.xml:264:编译失败;请参阅编译器错误输出以获取详细信 BUILD FAILED(总时间:0秒)
答案 0 :(得分:0)
您永远不会向ImageView
个孩子添加任何StackPane's
个组件。您只需添加一个ImageView
并根据EventHandler
中返回的骰子编号更改其图像。
答案 1 :(得分:0)
扩展上一个答案,您已经拥有了要添加要创建的图形的按钮。您必须创建图形,然后将其添加到Button。例如:
Image diceface11 = new Image("/DiceProject/diceface1.png", true);
ImageView diceresult11 = new ImageView(diceface11);
// Sets diceresult11 to the graphic on btn
btn.setGraphic(diceresult11);
顺便说一句,你也可以减少一些重复的行
// Initialize variable for the image location
String imageLocation = "";
switch(Dice 1){
// Each case just sets the image location
case 1: imageLocation = "/DiceProject/diceface1.png";
case 2: imageLocation = "/DiceProject/diceface2.png";
// And so on...
}
// The code that was in each case can be put once, after the switch
// Because imageLocation will be set, as long as it is set in each case
// And there is a default case
Image diceFace = new Image(imageLocation, true);
ImageView diceResult = new ImageView(diceFace);
diceresult17.setX(200);
diceresult17.setY(200);
btn.setGraphic(diceResult);
答案 2 :(得分:0)
case 1:
Image diceface11 = new Image("/DiceProject/diceface1.png", true);
ImageView diceresult11 = new ImageView(diceface11);
diceresult11.setX(200);
diceresult11.setY(200);
break;
这将创建ImageView的一个实例。
在此之后,将不再使用该实例。