我在关联程序中打开文件时遇到了一个特殊问题。首先,我双击一个文件,单击“打开方式...”,然后单击我的程序到程序的项目文件中的Debug文件夹并运行可执行文件。这是为了模拟在与之关联的程序中打开文件,就像程序实际安装在我的计算机上一样。
以下是Program.cs中的完整代码:
namespace TriviaAuthor_v10
{
static class Program
{
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmSplashScreen());
if (args.Length > 0)
Application.Run(new frmMain(args[0]));
else
Application.Run(new frmMain());
}
}
}
现在这里是主窗体的两个构造函数的代码:
public frmMain(string autoopenfilepath)
{
InitializeComponent();
filepath = autoopenfilepath;
OpenTheFile(filepath);
}
public frmMain()
{
InitializeComponent();
}
这是打开文件的代码:
private void OpenTheFile(string ThisFilePath)
{
// First we get the filename.
filename = Path.GetFileName(ThisFilePath);
FilenameSansExtension = Path.GetFileNameWithoutExtension(ThisFilePath);
// Create a file stream.
FileStream fs = new FileStream(ThisFilePath, FileMode.Open, FileAccess.Read);
// Create the writer for data.
BinaryReader br = new BinaryReader(fs);
GameInfo.GameTitle = br.ReadString();
GameInfo.GameAuthor = br.ReadString();
GameInfo.DateCreated = br.ReadString();
GameInfo.NumberOfQuestions = br.ReadInt32();
GameInfo.TitlePageImagePresent = br.ReadBoolean();
GameInfo.TitlePageImage = br.ReadString();
GameInfo.IntroScreenAudioPresent = br.ReadBoolean();
GameInfo.IntroScreenAudio = br.ReadString();
GameInfo.FinalScoreAudioPresent = br.ReadBoolean();
GameInfo.FinalScoreAudio = br.ReadString();
GameInfo.ActiveQuestion = br.ReadInt32();
if (GameInfo.NumberOfQuestions > 0)
{
for (int i = 0; i < GameInfo.NumberOfQuestions; i++)
{
clsQuestionClass Question = new clsQuestionClass();
Question.NewQuestion = br.ReadString();
Question.Points = br.ReadInt32();
Question.QuestionType = br.ReadInt32();
Question.QuestionImagePresent = br.ReadBoolean();
Question.QuestionImage = br.ReadString();
Question.QuestionAudioPresent = br.ReadBoolean();
Question.QuestionAudio = br.ReadString();
Question.IncludeTimer = br.ReadBoolean();
Question.TimerTime = br.ReadInt32();
Question.TickTock = br.ReadBoolean();
Question.AIsChecked = br.ReadBoolean();
Question.AnswerA = br.ReadString();
Question.AIsCorrect = br.ReadBoolean();
Question.BIsChecked = br.ReadBoolean();
Question.AnswerB = br.ReadString();
Question.BIsCorrect = br.ReadBoolean();
Question.CIsChecked = br.ReadBoolean();
Question.AnswerC = br.ReadString();
Question.CIsCorrect = br.ReadBoolean();
Question.DIsChecked = br.ReadBoolean();
Question.AnswerD = br.ReadString();
Question.DIsCorrect = br.ReadBoolean();
Question.TrueOrFalse = br.ReadBoolean();
Question.FillInBlankAnswer = br.ReadString();
Question.AnswerResponseImagePresent = br.ReadBoolean();
Question.AnswerResponseImage = br.ReadString(); ;
Question.CorrectAnswerResponse = br.ReadString();
Question.IncorrectAnswerResponse = br.ReadString();
Question.CorrectAnswerResponseAudioPresent = br.ReadBoolean();
Question.CorrectAnswerResponseAudio = br.ReadString();
Question.IncorrectAnswerResponseAudioPresent = br.ReadBoolean();
Question.IncorrectAnswerResponseAudio = br.ReadString();
Questions.Add(Question);
Questions.Count();
}
}
fs.Close();
br.Close();
QuestionIndex = GameInfo.ActiveQuestion;
LoadGameIntoGameGUI(Questions[QuestionIndex]);
this.Text = "Trivia Author v1.0 - " + FilenameSansExtension;
ProjectNeedsSaving = false;
saveAsToolStripMenuItem.Enabled = closeprojecttoolStripMenuItem1.Enabled = exportgametoolStripMenuItem.Enabled =
printToolStripMenuItem.Enabled = printPreviewToolStripMenuItem.Enabled = tsbtnProjectClose.Visible =
ProjectIsOpen = saveToolStripMenuItem.Enabled = tsbtnSaveProject.Enabled = btnShowProjectReview.Enabled = true;
UpdateGameSummary();
}
注意:“OpenTheFile(string ThisFilePath)”用于使用OpenFileDialog打开文件,当我尝试通过双击打开文件时。
所以这就是问题:当我在Visual Studio 2013中运行程序然后打开文件(使用OpenFileDialog)时,文件打开没有任何问题。但是当我尝试通过双击打开文件并使用程序的Debug文件夹中的可执行文件打开它时,我看到程序的启动画面然后程序中止。它
在我看来,文件的路径正确地被转发到“OpenTheFile()”。并且因为程序在Visual Studio外部运行,所以我没有收到任何错误消息,甚至没有来自操作系统。
答案 0 :(得分:0)
让我们重新开始吧。您可以在应用程序的最开始检查参数。如果它达到LoadGameIntoGameGUI()
并在那里(在读取文件后)粉碎,则意味着某些东西被传递给程序。当你提到你已经添加了一个消息框时,我假设现在你运行了正确的程序版本,但你仍然有一个例外。它是完全相同的例外吗?如果是这样,您是否介意发布LoadGameIntoGameGUI
的代码?
顺便说一下,if
这里是不必要的,如果GameInfo.NumberOfQuestions==0
循环将被忽略:
if (GameInfo.NumberOfQuestions > 0)
{
for (int i = 0; i < GameInfo.NumberOfQuestions; i++)
这些数字和问题是什么?你将其中一个传递给LoadGameIntoGameGUI
,你确定它是正确的吗?您可以添加日志文件并检查输入。像File.WriteAllText("your log.txt", question.ToString());
这样的东西(确保ToString
返回有意义的东西)。