我正在使用Service
中的处理程序创建一个在后台运行24小时计时器的应用程序。即使应用程序完全关闭,Service
也应始终运行。在Service
完全耗尽之前,Timer
不应该结束。最初它正在工作,即使应用程序完全关闭,Service
也会继续在后台运行,但突然间它无法正常工作。
以下是我Service
的代码:
public class SetupTimerPC1 extends Service
{
Handler handler;
Database data;
Intent i, result;
runGraphics runG;
int bucketLevel = 1, bucketExpTotal = 0, totalWater = 0, bucketExp = 0;
float waterAmt = 0;
int timerCount = 0;
Notification notify;
Notification.Builder builder;
NotificationManager notificationManager;
PendingIntent pendingIntent;
@Override
public IBinder onBind(Intent intent)
{
return null;
}//end onBind function
@Override
public void onRebind(Intent intent)
{
super.onRebind(intent);
}//end onRebing
@Override
public boolean onUnbind(Intent intent)
{
return true;
}//end onUnbind
@Override
public void onCreate()
{
super.onCreate();
//setup 24 hour timer
handler = new Handler(Looper.getMainLooper());
handler.postDelayed(runnable, 600000); //600000 -> wait ten minutes then call runnable
}//end onCreate function
private Runnable runnable = new Runnable()
{
public void run()
{
//get current bucket exp
data = new Database(SetupTimerPC1.this);
data.open();
bucketExp = data.getBucketExp();
data.close();
//check experience for current level
if (bucketExp < 3000)
{
bucketLevel = 1;
}//end if
else if (bucketExp > 3000 && bucketExp < 6000)
{
bucketLevel = 2;
}//end else if
else if (bucketExp > 6000 && bucketExp < 9000)
{
bucketLevel = 3;
}//end else if
else if (bucketExp > 9000 && bucketExp < 12000)
{
bucketLevel = 4;
}//end else if
else if (bucketExp > 12000)
{
bucketLevel = 5;
}//end else if
//give resource based on level
if (bucketLevel == 1)
{
waterAmt += .2;
bucketExp += 1;
}//end if
else if (bucketLevel == 2)
{
waterAmt += .4;
bucketExp += 2;
}//end else if
else if (bucketLevel == 3)
{
waterAmt += .6;
bucketExp += 3;
}//end else if
else if (bucketLevel == 4)
{
waterAmt += .8;
bucketExp += 4;
}//end else if
else if (bucketLevel == 5)
{
waterAmt += 1.0;
bucketExp += 5;
}//end else if
timerCount++;
if (timerCount < 144)//144
{
handler.postDelayed(runnable, 600000); //600000
}//end if
else
{
//pull data
data = new Database(SetupTimerPC1.this);
data.open();
bucketExpTotal = data.getBucketExp();
totalWater = data.getWaterAmt();
data.close();
//add new data to old
bucketExpTotal += bucketExp;
totalWater += (int)waterAmt;
//push data
data.open();
data.bucketExpEntry(bucketExpTotal);
data.waterAmountEntry(totalWater);
data.bucketLevelEntry(bucketLevel);
data.close();
//send notification that resources have been gained
notifyUser();
i.putExtra("polarCap1Stat", true);
LocalBroadcastManager.getInstance(getApplicationContext()).sendBroadcast(i);
handler.removeCallbacks(runnable);
}//end else
}//end run function
};//end runnable
public void notifyUser()
{
//notify user of resource gain
result = new Intent(this, runGraphics.class);
pendingIntent = PendingIntent.getActivity(
SetupTimerPC1.this,
0,
result,
Intent.FLAG_ACTIVITY_NEW_TASK);
notify = new Notification.Builder(getApplicationContext())
.setContentTitle("2023: Water Gained")
.setContentText("Successfully extracted water.")
.setTicker("2023")
.setWhen(System.currentTimeMillis())
.setContentIntent(pendingIntent)
.setDefaults(Notification.DEFAULT_SOUND)
.setAutoCancel(true)
.setSmallIcon(R.drawable.alienicon)
.build();
notificationManager = (NotificationManager)getSystemService(Context.NOTIFICATION_SERVICE);
notificationManager.notify(0, notify);
}//end notifyUser
@Override
public int onStartCommand(Intent intent, int flags, int startId)
{
i = new Intent("polarCap1Status");
i.putExtra("polarCap1Stat", false);
LocalBroadcastManager.getInstance(getApplicationContext()).sendBroadcast(i);
return Service.START_STICKY;
}//end onStartCommand function
}//end SetupTimerPC1 class
此代码使用Broadcast Receiver
向其他类发送Boolean
值,以确定是否可以点击启动Button
的{{1}}(意味着{{1} }} start,它告诉另一个类在服务完成之前不能再次点击Service
。)
这是我用来启动Service
的代码:
Button
如果有必要,请告诉我。我非常感谢你的帮助。感谢。
答案 0 :(得分:1)
您的Service
仍在运行。您所看到的是设备已经睡眠,因此定时器将不准确。如果您检查设备上的流程列表,即使退出Activity
,您仍会看到应用的流程正在运行。如果您需要确保Service
以特定间隔(1分钟,1小时,1天或其他)执行某些操作,则需要使用AlarmManager
以确保设备已被唤醒,以便{ {1}}可以有时间运行。或者,您可以使用新的Service
,但它仅适用于Android 5.0+。