在之前的问题基础上得到解决,但却导致了另一个问题。如果协议/类类型存储在集合中,则检索并实例化它们会引发错误。一个假设的例子如下。范例基于“程序到接口而不是实现”What does it mean to "program to an interface"?
instantiate from protocol.Type reference dynamically at runtime
public protocol ISpeakable {
init()
func speak()
}
class Cat : ISpeakable {
required init() {}
func speak() {
println("Meow");
}
}
class Dog : ISpeakable {
required init() {}
func speak() {
println("Woof");
}
}
//Test class is not aware of the specific implementations of ISpeakable at compile time
class Test {
func instantiateAndCallSpeak<T: ISpeakable>(Animal:T.Type) {
let animal = Animal()
animal.speak()
}
}
// Users of the Test class are aware of the specific implementations at compile/runtime
//works
let t = Test()
t.instantiateAndCallSpeak(Cat.self)
t.instantiateAndCallSpeak(Dog.self)
//doesn't work if types are retrieved from a collection
//Uncomment to show Error - IAnimal.Type is not convertible to T.Type
var animals: [ISpeakable.Type] = [Cat.self, Dog.self, Cat.self]
for animal in animals {
//t.instantiateAndCallSpeak(animal) //throws error
}
for (index:Int, value:ISpeakable.Type) in enumerate(animals) {
//t.instantiateAndCallSpeak(value) //throws error
}
编辑 - 我目前的解决方法是迭代收集,但当然这是限制因为api必须知道所有类型的实现。另一个限制是这些类型的子类(例如PersianCat,GermanShepherd)不会调用它们被覆盖的函数,或者我会去Objective-C进行救援(NSClassFromString等)或者等待SWIFT支持这个功能。
注意(背景):实用程序的用户将这些类型推送到数组中,并在通知时执行for循环
var animals: [ISpeakable.Type] = [Cat.self, Dog.self, Cat.self]
for Animal in animals {
if Animal is Cat.Type {
if let AnimalClass = Animal as? Cat.Type {
var instance = AnimalClass()
instance.speak()
}
} else if Animal is Dog.Type {
if let AnimalClass = Animal as? Dog.Type {
var instance = AnimalClass()
instance.speak()
}
}
}
答案 0 :(得分:6)
基本上答案是:正确,你不能这样做。 Swift需要在编译时确定类型参数的具体类型,而不是在运行时。这出现在许多小角落案件中。例如,你不能构造一个通用的闭包并将它存储在一个变量中而不用它来指定它。
如果我们将其归结为最小的测试用例
,这可能会更清楚一些protocol Creatable { init() }
struct Object : Creatable { init() {} }
func instantiate<T: Creatable>(Thing: T.Type) -> T {
return Thing()
}
// works. object is of type "Object"
let object = instantiate(Object.self) // (1)
// 'Creatable.Type' is not convertible to 'T.Type'
let type: Creatable.Type = Object.self
let thing = instantiate(type) // (2)
在第1行,编译器有一个问题:在T
的这个实例中,instantiate
应该是什么类型?这很简单,应该是Object
。这是一个具体的类型,所以一切都很好。
在第2行,Swift没有具体的类型T
。它只有Creatable
,这是一个抽象类型(我们通过代码检查知道type
的实际值,但Swift不考虑值,只考虑类型)。获取和返回协议是可以的,但是将它们变成类型参数是不可行的。今天,斯威夫特不合法。
Swift Programming Language: Generic Parameters and Arguments:
中暗示了这一点声明泛型类型,函数或初始值设定项时,可以指定泛型类型,函数或初始值设定项可以使用的类型参数。当创建泛型类型的实例或调用泛型函数或初始化程序时,这些类型参数充当占位符,由实际具体类型参数替换。 (强调我的)
你需要做任何你想在Swift中做另一种方式的事情。
作为一个有趣的奖励,请尝试明确要求不可能的事情:
let thing = instantiate(Creatable.self)
而且......迅速崩溃。
从您的进一步评论中,我认为闭包完全符合您的要求。你已经使你的协议需要简单的构造(init()
),但这是一个不必要的限制。您只需要调用者告诉函数如何构造对象。使用闭包很容易,并且不需要以这种方式进行类型参数化。这不是一个解决方法;我相信这是实现您所描述的模式的更好方法。请考虑以下内容(一些小的更改,使示例更像Swift):
// Removed init(). There's no need for it to be trivially creatable.
// Cocoa protocols that indicate a method generally end in "ing"
// (NSCopying, NSCoding, NSLocking). They do not include "I"
public protocol Speaking {
func speak()
}
// Converted these to structs since that's all that's required for
// this example, but it works as well for classes.
struct Cat : Speaking {
func speak() {
println("Meow");
}
}
struct Dog : Speaking {
func speak() {
println("Woof");
}
}
// Demonstrating a more complex object that is easy with closures,
// but hard with your original protocol
struct Person: Speaking {
let name: String
func speak() {
println("My name is \(name)")
}
}
// Removed Test class. There was no need for it in the example,
// but it works fine if you add it.
// You pass a closure that returns a Speaking. We don't care *how* it does
// that. It doesn't have to be by construction. It could return an existing one.
func instantiateAndCallSpeak(builder: () -> Speaking) {
let animal = builder()
animal.speak()
}
// Can call with an immediate form.
// Note that Cat and Dog are not created here. They are not created until builder()
// is called above. @autoclosure would avoid the braces, but I typically avoid it.
instantiateAndCallSpeak { Cat() }
instantiateAndCallSpeak { Dog() }
// Can put them in an array, though we do have to specify the type here. You could
// create a "typealias SpeakingBuilder = () -> Speaking" if that came up a lot.
// Again note that no Speaking objects are created here. These are closures that
// will generate objects when applied.
// Notice how easy it is to pass parameters here? These don't all have to have the
// same initializers.
let animalBuilders: [() -> Speaking] = [{ Cat() } , { Dog() }, { Person(name: "Rob") }]
for animal in animalBuilders {
instantiateAndCallSpeak(animal)
}