这是我第一次遇到这个问题,我绝对不知道该怎么做。
我曾经在虚拟设备和手机和平板电脑上测试我的应用。我经常测试它,比如每1-2小时。 有一次,它只是停止在每个Android设备上工作,但它仍然适用于桌面。
在Android设备上,一启动应用程序就崩溃了,我收到了这条消息: “不幸的是,MyApp已经停止了。”
在logcat中,堆栈跟踪显示“FATAL EXCEPTION:main”,我真的需要帮助来了解发生了什么,以及如何处理这种情况。
非常感谢。
11-28 21:10:37.517: D/dalvikvm(613): Trying to load lib /data/data/com.premier.jeu.android/lib/libgdx.so 0x411998b0
11-28 21:10:37.527: D/dalvikvm(613): Added shared lib /data/data/com.premier.jeu.android/lib/libgdx.so 0x411998b0
11-28 21:10:37.527: D/dalvikvm(613): No JNI_OnLoad found in /data/data/com.premier.jeu.android/lib/libgdx.so 0x411998b0, skipping init
11-28 21:10:37.617: D/libEGL(613): Emulator without GPU support detected. Fallback to software renderer.
11-28 21:10:37.627: D/libEGL(613): loaded /system/lib/egl/libGLES_android.so
11-28 21:10:37.646: D/AndroidRuntime(613): Shutting down VM
11-28 21:10:37.646: W/dalvikvm(613): threadid=1: thread exiting with uncaught exception (group=0x40a13300)
11-28 21:10:37.656: E/AndroidRuntime(613): FATAL EXCEPTION: main
11-28 21:10:37.656: E/AndroidRuntime(613): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.premier.jeu.android/com.premier.jeu.android.AndroidLauncher}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.ActivityThread.access$600(ActivityThread.java:130)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.os.Handler.dispatchMessage(Handler.java:99)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.os.Looper.loop(Looper.java:137)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.ActivityThread.main(ActivityThread.java:4745)
11-28 21:10:37.656: E/AndroidRuntime(613): at java.lang.reflect.Method.invokeNative(Native Method)
11-28 21:10:37.656: E/AndroidRuntime(613): at java.lang.reflect.Method.invoke(Method.java:511)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
11-28 21:10:37.656: E/AndroidRuntime(613): at dalvik.system.NativeStart.main(Native Method)
11-28 21:10:37.656: E/AndroidRuntime(613): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
11-28 21:10:37.656: E/AndroidRuntime(613): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:122)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:102)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:95)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:133)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:99)
11-28 21:10:37.656: E/AndroidRuntime(613): at com.premier.jeu.android.AndroidLauncher.onCreate(AndroidLauncher.java:16)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.Activity.performCreate(Activity.java:5008)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
11-28 21:10:37.656: E/AndroidRuntime(613): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
11-28 21:10:37.656: E/AndroidRuntime(613): ... 11 more
11-28 21:10:39.476: I/Process(613): Sending signal. PID: 613 SIG: 9