我一直坚持让我的一个JTextArea显示一个字符串数组,代表一个刽子手游戏中的单词中的字母。一旦用户猜出一个字母(假设它是正确的),它应该反映到数组中。相反,它似乎只是添加了猜测的字母,而不是空白或数组的其余部分。我想将猜测的字母设置为等于数组中的正确索引,然后将其显示在屏幕上。这是我的代码:
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Random;
@SuppressWarnings("serial")
public class GuiClass extends JFrame {
char guess = ' ';
int numGuesses = 0;
char[] letterGuessedAgainst = null;
String wordInPlay = " ";
String[] hangmanScores = null;
ArrayList<Character> wrongGuesses = null;
boolean isGuessSuccessfull = false;
private Container contents;
JRadioButton rbEasy;
JRadioButton rbHard;
ButtonGroup difficultyGroup;
JTextField txtfldWord;
JTextArea txtareaWord;
JLabel difficultyPrompt;
JLabel userDifficulty;
JButton btnStartGame;
JButton btnGuessSubmit;
JButton btnWordGuessSubmit;
JPanel topPanel;
JPanel midPanel;
JLabel topLabel;
JPanel guessPanel;
JPanel letterPanel;
JLabel word;
JTextArea txtareaNumGuesses;
JTextField txtfldGuess;
JTextField txtfldWordGuess;
JTextArea txtareaguessedLetters;
JTextArea txtareaLettersLeft;
public GuiClass(){
super("Hangman GUI");
contents = getContentPane();
//create a new panel & set layout
midPanel = new JPanel();
midPanel.setLayout(new GridLayout(3,3));
//layout manager
topLabel = new JLabel("Welcome to Hangman!");
contents.setLayout(new FlowLayout());
//create new ButtonHandlers
ButtonHandler buttonHandler = new ButtonHandler();
ButtonHandler2 btnHndlrNewGame = new ButtonHandler2();
//create difficulty buttons/labels & add ActionListeners
difficultyPrompt = new JLabel("First, Choose A Difficulty:");
rbEasy = new JRadioButton("Easy");
rbHard = new JRadioButton("Hard");
userDifficulty = new JLabel("Game Difficulty: ");
difficultyGroup = new ButtonGroup();
difficultyGroup.add(rbEasy);
difficultyGroup.add(rbHard);
rbEasy.addItemListener(buttonHandler);
rbHard.addItemListener(buttonHandler);
midPanel.add(topLabel);
midPanel.add(difficultyPrompt);
midPanel.add(rbEasy);
midPanel.add(rbHard);
midPanel.add(userDifficulty);
topPanel = new JPanel();
JLabel btnStartNewGame = new JLabel("Next, Start a new game!");
btnStartGame = new JButton("Start A New Game");
btnStartGame.addActionListener(btnHndlrNewGame);
topPanel.add(btnStartNewGame);
topPanel.add(btnStartGame);
guessPanel = new JPanel();
JLabel lblGuess = new JLabel("Guess: ");
JLabel lblWordGuess = new JLabel("Word Guess: ");
btnGuessSubmit = new JButton("Submit");
btnGuessSubmit.addActionListener(btnHndlrNewGame);
btnWordGuessSubmit = new JButton("Submit");
btnGuessSubmit.addActionListener(btnHndlrNewGame);
txtfldGuess = new JTextField(10);
txtfldWordGuess = new JTextField(10);
guessPanel.add(lblGuess);
guessPanel.add(txtfldGuess);
guessPanel.add(btnGuessSubmit);
guessPanel.add(lblWordGuess);
guessPanel.add(txtfldWordGuess);
guessPanel.add(btnWordGuessSubmit);
letterPanel = new JPanel();
JLabel lblGuessedLetters = new JLabel("Guessed Letters:");
JLabel lblLettersInWord = new JLabel("Letters Left:");
JLabel lblNumGuesses = new JLabel("Guess Number: ");
txtareaNumGuesses = new JTextArea(5,5);
txtareaNumGuesses.setEditable(false);
txtareaguessedLetters = new JTextArea(5,15);
txtareaguessedLetters.setEditable(false);
txtareaLettersLeft = new JTextArea(5,15);
txtareaLettersLeft.setEditable(false);
letterPanel.add(lblGuessedLetters);
letterPanel.add(txtareaguessedLetters);
letterPanel.add(lblLettersInWord);
letterPanel.add(txtareaLettersLeft);
letterPanel.add(lblNumGuesses);
letterPanel.add(txtareaNumGuesses);
JPanel wordPanel = new JPanel();
word = new JLabel("Word is: ");
//txtfldWord = new JTextField(10);
txtareaWord = new JTextArea(20,20);
//txtfldWord.setEditable(false);
txtareaWord.setEditable(false);
wordPanel.add(word);
//wordPanel.add(txtfldWord);
wordPanel.add(txtareaWord);
//add contents of panels to the container
contents.add(midPanel);
contents.add(topPanel);
contents.add(guessPanel);
contents.add(letterPanel);
contents.add(wordPanel);
setSize(800,600);
setVisible(true);
}//end constructor
private class ButtonHandler implements ItemListener{
public void itemStateChanged(ItemEvent ie){
if (ie.getSource()==rbEasy){
userDifficulty.setText("Game Difficulty: Easy");
}//end if
if (ie.getSource()==rbHard){
userDifficulty.setText("Game Difficulty: Hard");
}//end if
}//end method
}//end ButtonHandler inner class
private class ButtonHandler2 implements ActionListener{
public void actionPerformed(ActionEvent ae){
if (ae.getSource()==btnStartGame){
if (rbEasy.isSelected()){
ArrayList<String> easyHmWords = new ArrayList<String>();
String filename = "easyhangmanwords.txt";
BufferedReader infile = null;
try {
infile = new BufferedReader(new FileReader(filename));
}//end try
catch (FileNotFoundException e) {
e.getMessage();
}//end catch
String re = "";
try {
while ((re=infile.readLine())!=null){ // reading one line
easyHmWords.add(re);
}//end while
System.out.println("words in file: "+easyHmWords);
}//end try
catch (IOException e) {
e.getMessage();
}//end while
try {
infile.close();
}//end try
catch (IOException e) {
e.getMessage();
}//end catch
wordInPlay = "";
int randomNumber = 0;
Random rand = new Random();
int maxRandomNumber = 0;
word.setText("Word is: Set");
//System.out.println("Okay, the word is set!");
maxRandomNumber = easyHmWords.size();
System.out.println("Size of arraylist: "+easyHmWords.size());
randomNumber = rand.nextInt(maxRandomNumber);
System.out.println("random num: "+randomNumber);
wordInPlay = easyHmWords.get(randomNumber);
System.out.println("word in play: "+wordInPlay);
//figures out how many letters the word has
int lettersInWord = wordInPlay.length();
System.out.println("Letters in word: "+lettersInWord);
//creates an array of hangman scores which is the size of the letters in the word
hangmanScores = new String[lettersInWord];
//for loop to iterate through the array and assign "_" to the spaces
for (int i = 0; i < hangmanScores.length; i++) {
hangmanScores[i] = " _ ";
}//end for
for (int i = 0; i < hangmanScores.length; i++){
//txtareaWord.setText(hangmanScores[i]);
//txtfldWord.append(hangmanScores[i]);
txtareaWord.append((hangmanScores[i]));
}//end for
}//end if
}//end if
if(btnGuessSubmit == ae.getSource()){ //getting problems in this if statement
guess = txtfldGuess.getText().charAt(0);
letterGuessedAgainst = wordInPlay.toCharArray();
for (int i = 0; i < letterGuessedAgainst.length; i++) {//goes through the letters of the word in play
***if(letterGuessedAgainst[i]==guess){//if a letter matches up,
hangmanScores[i] = Character.toString(guess);
isGuessSuccessfull = true;
}//end if
}//end for
for (int k =0; k < hangmanScores.length; k++){//displays the ______ in the text area
txtareaWord.setText((hangmanScores[k]));***
System.out.print(hangmanScores[k]);//testing purposes
}//end for
numGuesses++;
txtareaNumGuesses.setText(" "+numGuesses);
}//end for
if(isGuessSuccessfull = false){
wrongGuesses.add(guess);
txtareaguessedLetters.append(wrongGuesses+"");
}//end if
}//end method
}//end private inner class
public static void main (String[] args){
GuiClass estGUI = new GuiClass();
estGUI.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}//end main method
}//end class
这是代码中不显示数组正确部分的部分:
***if(letterGuessedAgainst[i]==guess){//if a letter matches up,
hangmanScores[i] = Character.toString(guess);
isGuessSuccessfull = true;
}//end if
}//end for
for (int k =0; k < hangmanScores.length; k++){
txtareaWord.setText((hangmanScores[k]));***
答案 0 :(得分:1)
基本上,每次要向有问题的setText
添加新字符时,您都会调用JTextArea
,这首先是清除所有现有文本,然后添加新String
在这种情况下,这是你输入的最后一件事。
有几种方法可以解决这个问题,但是因为你想首先删除现有的文本然后替换它,最好是建立一个你想要的缓冲区,然后在一个步骤中应用它们......
StringBuilder sb = new StringBuilder(hangmanScores.length);
for (int k = 0; k < hangmanScores.length; k++) {//displays the ______ in the text area
sb.append(hangmanScores[k]);
System.out.print(hangmanScores[k]);//testing purposes
}//end for
txtareaWord.setText(sb.toString());
您似乎也已将多个ActionListener
附加到您的按钮上,因为每次点击它时,都会计入两次猜测......