我正在尝试在Android中旋转和调整图片大小。我的代码如下(摘自this教程):
更新:下面添加了更多代码以获得更具建设性的反馈
public class AnimatedSprite {
private Bitmap bitmap;
private double posX, posY;
private double velocityX, velocityY;
private int width, height;
private int numFrames, frameRate, curFrame;
private int startFrame, endFrame;
private Rect dstRect, srcRect;
private long lastTime, lastFrameTime;
private boolean looping;
private enum SpaceshipState {ALIVE, EXPLODE, DEAD};
public SpaceshipState curState;
private int respawnTime;
public AnimatedSprite(Context context, int id, int frames, int fps) {
this.bitmap = BitmapFactory.decodeResource(context.getResources(),id);
this.posX = 0;
this.posY = 0;
this.velocityX = 0;
this.velocityY = 0;
this.numFrames = frames;
this.frameRate = fps;
this.width = this.bitmap.getWidth() / frames;
this.height = this.bitmap.getHeight();
this.dstRect = new Rect((int)this.posX,(int)this.posY,(int)this.posX+this.width,(int)this.posY+this.height);
this.startFrame = 0;
this.endFrame = frames-1;
this.looping = true;
this.lastFrameTime = 0;
this.respawnTime = 0;
this.setFrameRect(this.startFrame);
}
.
.
//Other methods
.
.
//Returns a rotated copy of the AnimatedSprite a
public AnimatedSprite rotateSprite(AnimatedSprite originalSprite, float angle)
{
AnimatedSprite rotatedSprite = originalSprite;
int orgHeight = originalSprite.bitmap.getHeight();
int orgWidth = originalSprite.bitmap.getWidth();
//Create manipulation matrix
Matrix m = new Matrix();
// resize the bit map
m.postScale(.25f, .25f);
// rotate the Bitmap by the given angle
//Static angle for testing
m.postRotate(180);
//Rotated bitmap
Bitmap rotatedBitmap = Bitmap.createBitmap(originalSprite.bitmap, 0, 0,
orgWidth, orgHeight, m, true);
//Set the new sprite bitmap to the rotated bitmap and return
rotatedSprite.bitmap = rotatedBitmap;
return rotatedBitmap;
}
}
图像似乎旋转得很好,但它不像我期望的那样缩放。我尝试过0到0.99之间的不同值,但是当我减小比例值时,图像只会变得更像素化,但它在视觉上保持相同的大小;而我想要实现的目标实际上是在视觉上缩小它。我不知道该做什么,感谢任何帮助。
答案 0 :(得分:1)
您正在做的是操纵位图中的像素数据。您正在减少图像中的像素数,但听起来像(因为我们看不到此代码),就像位图被缩放到屏幕上的相同大小一样。为了减小屏幕尺寸,您必须调整ImageView上的参数,或者用于显示图像的任何技术。