#include <iostream>
#include <cstring>
using namespace std;
const char* level1[23] =
{
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"X X",
"X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X",
"X X K X D X X",
"X XXXXXXXXXXXXXXXXXXXXXX XXXXXXXXX XXXXXXXXXXXXXXXXXXXXX X X",
"X X X X X XXXXX X X",
"X X XXXXX X XXXXXXXXXXXXXX XXXXXXXX XXXXXXXXXXX X X",
"X X X X D X X X X X XXXXX X",
"X X XXXX X X XXXXXXXXXX X X X XXXX X X",
"X X X X E X XXXXXXXXX XXXXXXXX X XXXXX X X",
"X XXXXXXXXXXXXXXXX D X XXK X X X X KX X",
"X X X X KX XXXXXX XXXXXX XXXXXXXX X X X XXXXXXDX",
"X X X X X X X XXX X X X X D X X",
"X X X X X X XXXXXXXXXXXXXXX XXXXXXXXXXXXXX X XXXXX X X",
"X X X X X X X X X KX X X X",
"X X X X X X X X XXXXXXXXXXX X XXXXXXXXXXX X XXXXX X",
"X X X X X X X X X X KX X X X X X",
"X X X X X X X X XX X X XXXXXXXXXXXXX X X",
"X X X X X X X X X XXXXXXXX X X X X X X",
"X X X X X X X X X X X X X X",
"X X XXXXXXXXXXXXX X XXXXXXXX X X X XXXXXXXXXXXXXXXXXX X",
"XS X X",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
};
// Player structure
struct playerinfo
{
int x; // X position
int y; // Y position
int keys; // Number of keys the player has
};
// Current game info structure
struct gameinfo
{
char** board; // The maze array
int maxx; // Max size of the maze array X coordinate
int maxy; // Max size of the maze array X coordinate
int level; // The level of the maze
playerinfo player; // Link to player data struct
};
// Initializes the dynamic array that stores the maze
char** initboard(gameinfo game)
{
char** matrix = new char*[game.maxx];
for (int i=0; i<game.maxx; i++)
matrix[i] = new char[game.maxy];
return matrix;
}
void delboard(gameinfo game)
{
for (int i=0;i<game.maxx;i++)
delete [] game.board[i];
delete [] game.board;
}
int main()
{
gameinfo game;
game.maxx=65;
game.maxy=23;
game.board = initboard(game);
memcpy(game.board,level1,sizeof(level1));
delboard(game);
}
核心转储发生在&#34; delete [] game.board[i];
&#34;的第一步... ...仅在使用memcpy()
行时才会发生。我想要做的是将c-string const的内容复制到动态2d数组。关键是游戏板会有多个级别可能不同的大小。我最初尝试game.board[0] = "contents of line 0"
... game.board[23] = "contents of line 23"
,但这给了编译器警告。奇怪的是,这在Windows下使用MinGW非常有效,但是我需要这个也能用于Linux。
答案 0 :(得分:1)
这一行:
memcpy(game.board,level1,sizeof(level1));
是错误的,因为:
它会覆盖game.board
的内容,char*
的内容被level1
的内容分配为initboard
数组。
您正在编写未分配的内存。
您可以通过更改level1
将char** initboard(gameinfo game)
{
char** matrix = new char*[game.maxx];
for (int i=0; i<game.maxx; i++)
{
matrix[i] = new char[game.maxy];
// Copy the contents of `level1[i]` to `matrix[i]`.
strpcy(matrix[i], level1[i]);
}
return matrix;
}
的内容复制到正确的内存位置并删除上一行来解决问题。
game.maxx
更新(感谢@WhozCraig的敏锐眼光)
您用于game.maxy
和game.maxx=23; // Not 65;
game.maxy=65 // Not 23;
的值会相反。你需要:
game.maxy+1
然后,您需要在initboard
中分配 matrix[i] = new char[game.maxy+1];
个字符。
matrix[i]
否则,没有足够的空间来容纳{{1}}中的终止空字符。
答案 1 :(得分:1)
将char** board;
更改为vector<string> board;
。摆脱initboard
和delboard
,并在main()
go:
game.board = vector<string>( begin(level1), end(level1) );
您可能需要包含vector
,string
,iterator
。您也可以删除maxx
和maxy
并直接从board
阅读它们。
See it working ..看看这一切有多简单?
答案 2 :(得分:0)
您通过不调用new在堆栈中分配了这个,因此不需要在结尾处实际删除此数组。代码运行完毕后会处理好!您无法在堆栈上删除,或者您将从您无权访问的地址中删除,因此中止。