我有ease
cubic-bezier函数:cubic-bezier(.25,.1,.25,1)
(http://cubic-bezier.com/#.25,.1,.25,1)
我想要与此相反。这是我想要完成的图形表示:
左边的图是我的,右边图的功能是我想要实现的。
答案 0 :(得分:4)
如果您想像更新的答案那样进行轮换,我们所要做的就是......好吧。以180度或π弧度角旋转(0.5,0.5)。假设我们有一个曲线编码为一个数组c
,带有四个点对象{ x:..., y... }
,然后我们可以将此旋转作为:
c = [ {x:...,y:...}, ..., ..., ...];
function halfUnitTurn(v) {
// Note: it's actually 0.5 + ((v.x-0.5)*cos(pi) - (v.x-0.5)*sin(pi)),
// (and x*sin + y*cos for the y:... part) but: cos(pi) is just -1, and
// sin(pi) is 0, so things REALLY simplify!
return {
x: 0.5 - (v.x-0.5),
y: 0.5 - (v.y-0.5)
};
}
var rotated = c.map(function(p) { return halfUnitTurn(p); });
答案 1 :(得分:2)
这是Mike的可重复使用的功能代码:
function reverseCssCubicBezier(cubicBezier) {
var maxX = Math.max(cubicBezier[0].x, cubicBezier[1].x, cubicBezier[2].x, cubicBezier[3].x);
var maxY = Math.max(cubicBezier[0].y, cubicBezier[1].y, cubicBezier[2].y, cubicBezier[3].y);
var halfUnitTurn = function(v) {
var tx = maxX/2, ty = maxY/2;
return { x: tx - (v.x-tx), y: ty - (v.y-ty) };
};
var revd = cubicBezier.map(halfUnitTurn);
return revd.reverse();
}
这是如何使用它:
var ease = [{x:0,y:0}, {x:.25,y:.1}, {x:.25,y:1}, {x:1,y:1}]; //cubic-bezier(.25, .1, .25, 1)
var ease_reversed = reverseCssCubicBezier(ease);
var ease_css_string = 'cubic_bezier(' + [ease[1].x, ease[1].y, ease[2].x, ease[2].y].join(', ') + ')';
var ease_reversed_css_string = 'cubic_bezier(' + [ease_reversed[1].x, ease_reversed[1].y, ease_reversed[2].x, ease_reversed[2].y].join(', ') + ')';
返回:
ease: [{x:0, y:0}, {x:0.25, y:0.1}, {x:0.25, y:1}, {x:1, y:1}]
ease-reversed: [{x:0, y:0}, {x:0.75, y:0}, {x:0.75, y:0.9}, {x:1, y:1}]
ease: cubic_bezier(0.25, 0.1, 0.25, 1)
ease-reversed: cubic_bezier(0.75, 0, 0.75, 0.9)
从图形上看,我们看到了它完美的重叠,我将绿色的一个向左移动了一点,以显示它完全重叠。
谢谢Mike!