我用CMMotionManager做了一个奇怪的行为。我尝试校准设备的位置,以使我的应用程序支持多种设备方向。
当我在真实设备上调试我的应用程序(而不是在模拟器中)时,一切正常。 当我在没有调试的情况下运行相同的应用程序时,校准不起作用。
这是我的代码:
static CMMotionManager* _motionManager;
static CMAttitude* _referenceAttitude;
// Returns a vector with the current orientation values
// At the first call a reference orientation is saved to ensure the motion detection works for multiple device positions
+(GLKVector3)getMotionVectorWithLowPass{
// Motion
CMAttitude *attitude = self.getMotionManager.deviceMotion.attitude;
if (_referenceAttitude==nil) {
// Cache Start Orientation
_referenceAttitude = [_motionManager.deviceMotion.attitude copy];
} else {
// Use start orientation to calibrate
[attitude multiplyByInverseOfAttitude:_referenceAttitude];
NSLog(@"roll: %f", attitude.roll);
}
return [self lowPassWithVector: GLKVector3Make(attitude.pitch,attitude.roll,attitude.yaw)];
}
+(CMMotionManager*)getMotionManager {
if (_motionManager==nil) {
_motionManager=[[CMMotionManager alloc]init];
_motionManager.deviceMotionUpdateInterval=0.25;
[_motionManager startDeviceMotionUpdates];
}
return _motionManager;
}
答案 0 :(得分:0)
我找到了解决方案。该问题是由于调试和非调试模式之间的不同时序行为引起的。在返回正确的值之前,CMMotionManager需要一点时间进行初始化。解决方案是将校准推迟0.25秒。
此代码有效:
+(GLKVector3)getMotionVectorWithLowPass{
// Motion
CMAttitude *attitude = self.getMotionManager.deviceMotion.attitude;
if (_referenceAttitude==nil) {
// Cache Start Orientation
// NEW:
[self performSelector:@selector(calibrate) withObject:nil afterDelay:0.25];
} else {
// Use start orientation to calibrate
[attitude multiplyByInverseOfAttitude:_referenceAttitude];
NSLog(@"roll: %f", attitude.roll);
}
return [self lowPassWithVector: GLKVector3Make(attitude.pitch,attitude.roll,attitude.yaw)];
}
// NEW:
+(void)calibrate
_referenceAttitude = [self.getMotionManager.deviceMotion.attitude copy]
}