我想知道为什么代码在移动计数达到10时出现故障。有人可以帮我确定导致错误的原因以及如何修复错误吗?我一直在想,因为它所做的一切都是计算它到达10时会出现故障。
public class MainActivity extends SimpleBaseGameActivity {
private ITexture main_font_texture;
Text countText;
Font main_font;
int movesCount;
Scene scene = new Scene();
private static int CAMERA_WIDTH = 800;
private static int CAMERA_HEIGHT = 480;
private ITextureRegion mBackgroundTextureRegion, mTowerTextureRegion, mRing1, mRing2, mRing3;
private Stack<Ring> mStack1, mStack2, mStack3;
private Sprite mTower1, mTower2, mTower3;
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
protected void onCreateResources() {
try {
main_font = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, BitmapTextureFormat.RGBA_8888, TextureOptions.BILINEAR_PREMULTIPLYALPHA, Typeface.DEFAULT, 60, true, Color.BLACK_ABGR_PACKED_INT);
main_font.load();
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
main_font_texture = new BitmapTextureAtlas(getTextureManager(), 256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
ITexture backgroundTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/background.png");
}
});
ITexture towerTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/tower.png");
}
});
ITexture ring1 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring1.png");
}
});
ITexture ring2 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring2.png");
}
});
ITexture ring3 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("gfx/ring3.png");
}
});
backgroundTexture.load();
towerTexture.load();
ring1.load();
ring2.load();
ring3.load();
this.mBackgroundTextureRegion = TextureRegionFactory.extractFromTexture(backgroundTexture);
this.mTowerTextureRegion = TextureRegionFactory.extractFromTexture(towerTexture);
this.mRing1 = TextureRegionFactory.extractFromTexture(ring1);
this.mRing2 = TextureRegionFactory.extractFromTexture(ring2);
this.mRing3 = TextureRegionFactory.extractFromTexture(ring3);
this.mStack1 = new Stack<Ring>();
this.mStack2 = new Stack<Ring>();
this.mStack3 = new Stack<Ring>();
} catch (IOException e) {
Debug.e(e);
}
}
@Override
protected Scene onCreateScene() {
Sprite backgroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager());
mTower1 = new Sprite(0.241f * CAMERA_WIDTH, 0.133f * CAMERA_HEIGHT, this.mTowerTextureRegion, getVertexBufferObjectManager());
mTower2 = new Sprite(0.5f * CAMERA_WIDTH, 0.133f * CAMERA_HEIGHT, this.mTowerTextureRegion, getVertexBufferObjectManager());
mTower3 = new Sprite(0.756f * CAMERA_WIDTH, 0.133f * CAMERA_HEIGHT, this.mTowerTextureRegion, getVertexBufferObjectManager());
Ring ring1 = new Ring(1, 139, 174, this.mRing1, getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(this.getmStack().peek().getmWeight() != this.getmWeight())
return false;
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
if(pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
checkForCollisionsWithTowers(this);
}
return true;
}
};
Ring ring2 = new Ring(2, 118, 212, this.mRing2, getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(this.getmStack().peek().getmWeight() != this.getmWeight())
return false;
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
if(pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
checkForCollisionsWithTowers(this);
}
return true;
}
};
Ring ring3 = new Ring(3, 97, 255, this.mRing3, getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
if(this.getmStack().peek().getmWeight() != this.getmWeight())
return false;
this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2);
if(pSceneTouchEvent.getAction() == TouchEvent.ACTION_UP) {
checkForCollisionsWithTowers(this);
}
return true;
}
};
this.mStack1.add(ring3);
this.mStack1.add(ring2);
this.mStack1.add(ring1);
ring1.setmStack(mStack1);
ring2.setmStack(mStack1);
ring3.setmStack(mStack1);
ring1.setmTower(mTower1);
ring2.setmTower(mTower1);
ring3.setmTower(mTower1);
scene.attachChild(backgroundSprite);
scene.attachChild(mTower1);
scene.attachChild(mTower2);
scene.attachChild(mTower3);
scene.attachChild(ring1);
scene.attachChild(ring2);
scene.attachChild(ring3);
scene.registerTouchArea(ring1);
scene.registerTouchArea(ring2);
scene.registerTouchArea(ring3);
scene.setTouchAreaBindingOnActionDownEnabled(true);
countText = new Text(0, 0, main_font, "Moves:" + movesCount , this.getVertexBufferObjectManager());
countText.setPosition(0,0);
scene.attachChild(countText);
setTheMovesCount();
return scene;
}
private void setTheMovesCount() {
}
private void checkForCollisionsWithTowers(Ring ring) {
Stack<Ring> stack = null;
Sprite tower = null;
if (ring.collidesWith(mTower1) && (mStack1.size() == 0 || ring.getmWeight() < ((Ring) mStack1.peek()).getmWeight())) {
stack = mStack1;
tower = mTower1;
movesCount = movesCount + 1;
if(countText != null){
countText.setText("Moves: "+ movesCount);
}
} else if (ring.collidesWith(mTower2) && (mStack2.size() == 0 || ring.getmWeight() < ((Ring) mStack2.peek()).getmWeight())) {
stack = mStack2;
tower = mTower2;
movesCount = movesCount + 1;
if(countText != null){
countText.setText("Moves: "+ movesCount);
}
} else if (ring.collidesWith(mTower3) && (mStack3.size() == 0 || ring.getmWeight() < ((Ring) mStack3.peek()).getmWeight())) {
stack = mStack3;
tower = mTower3;
movesCount = movesCount + 1;
if(countText != null){
countText.setText("Moves: "+ movesCount);
}
} else {
stack = ring.getmStack();
tower = ring.getmTower();
}
ring.getmStack().remove(ring);
if (stack != null && tower !=null && stack.size() == 0) {
ring.setPosition(tower.getX() + tower.getWidth()/2 - ring.getWidth()/2, tower.getY() + tower.getHeight() - ring.getHeight());
} else if (stack != null && tower !=null && stack.size() > 0) {
ring.setPosition(tower.getX() + tower.getWidth()/2 - ring.getWidth()/2, ((Ring) stack.peek()).getY() - ring.getHeight());
}
stack.add(ring);
ring.setmStack(stack);
ring.setmTower(tower);
isGameOver();
}
private void isGameOver(){
if(mStack3.size() == 3){
Font main_font = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, BitmapTextureFormat.RGBA_8888, TextureOptions.BILINEAR_PREMULTIPLYALPHA, Typeface.DEFAULT, 60, true, Color.BLACK_ABGR_PACKED_INT);
main_font.load();
Text gameOverText = new Text(0, 0, main_font, "GameOver" , this.getVertexBufferObjectManager());
gameOverText.setPosition(CAMERA_WIDTH/2 - gameOverText.getWidth()/2, CAMERA_HEIGHT/2 - gameOverText.getHeight()/2);
scene.attachChild(gameOverText);
scene.clearTouchAreas();
}
}
}
答案 0 :(得分:0)
更改“Text”的构造函数(即countText),如下所示
countText = new Text(0, 0, main_font, "Moves:" + movesCount , 10, this.getVertexBufferObjectManager());
countText.setPosition(0,0);
scene.attachChild(countText);
答案 1 :(得分:0)
最初,您必须设置countText最大缓冲区大小。以下列方式更改countText初始化
countText = new Text(0, 0, main_font, "Moves:0123456789" , this.getVertexBufferObjectManager());
countText.setText("Moves:" + movesCount");
countText.setPosition(0,0);
scene.attachChild(countText);