希望你能帮助我。
我参与了Ludum Dare 28,我遇到了一个问题,我在屏幕上渲染像素,他们应该出现但是他们不是?
我是新手,我不明白编码插入,所以我希望你介意我送你一个gyazo linkg(屏幕截图)
我有我的代码,它应该是渲染像素,如前所述。但事实并非如此。
(希望我的代码工作正常*)我也没有错误出现在eclipse中
Screen.java
package com.cmnatic.cmnatic.graphics;
public class Screen {
private int width, height;
public int[] pixels;
int xtime = 0, ytime = 50;
int counter = 0;
public Screen(int width, int height) {
this.width = width;
this.height = height;
pixels = new int[width * height]; // 0 - 50,399 = 50,400
}
public void clear() {
for (int i = 0; i < pixels.length; i++) {
pixels[i] = 0;
}
}
public void render() {
counter++;
if (counter % 100 == 0) {
xtime++;
if (counter % 100 == 0) {
ytime++;
for (int y = 0; y < height; y++) {
if (ytime >= height) break;
for (int x = 0; x < width; x++) {
if (xtime >= width) break;
pixels[xtime + ytime * width] = 0xff00ff;
}
}
}
}
}
}
Game.java
package com.cmnatic.cmnatic;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.cmnatic.cmnatic.graphics.Screen;
public class Game extends Canvas implements Runnable {
/**
*
*/
private static final long serialVersionUID = 1L;
private static final Screen Screen = null;
public static int width = 300;
public static int height = width / 16 * 9; // 168
public static int scale = 3;
private Thread thread;
private JFrame frame;
private boolean running = false;
private Screen screen;
private BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
screen = new Screen(width, height);
frame = new JFrame();
}
public synchronized void start() {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running == true) {
update();
render();
}
}
public void update() {
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
screen.clear();
screen.render();
for (int i = 0; i < pixels.length; i++) {
pixels[i] = screen.pixels[i];
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static void main(String[] args) {
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("The Last Hit");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
public static Screen getScreen() {
return Screen;
}
}
答案 0 :(得分:0)
阅读this javadoc。具体来说,这句话:必须覆盖paint方法才能在画布上执行自定义图形。
然后在Game类(类型为Canvas
)中覆盖(例如实现)绘制。而且我认为应该开始展示一些东西。
// That is, something like this -
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
}