我需要使用带有CAKeyframeAnimation
动画的UIView留下痕迹Ball * ball = [[Ball alloc]init];
// customized the ball
CGMutablePathRef path = CGPathCreateMutable();
// filling in the path from points.
CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
anim.path = path;
anim.rotationMode = kCAAnimationRotateAuto;
anim.repeatCount = HUGE_VALF;
anim.duration = 1.2;
anim.cumulative = YES;
anim.additive = YES;
[ball.layer addAnimation:anim forKey:@"fly"];
现在Ball.m将具有以下发射器层:
@implementation TennisBall{
__weak CAEmitterLayer *emitterLayer;
}
+ (Class)layerClass
{
return [CAEmitterLayer class];
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self setupLayer];
emitterLayer = [CAEmitterLayer layer];
emitterLayer.frame = self.bounds;
emitterLayer.emitterPosition = CGPointMake(160, 240);
emitterLayer.emitterSize = CGSizeMake(10, 10);
emitterLayer.renderMode = kCAEmitterLayerAdditive;
CAEmitterCell *emitterCell = [CAEmitterCell emitterCell];
emitterCell.birthRate = 1;
emitterCell.lifetime = 10.0;
emitterCell.lifetimeRange = 0.5;
emitterCell.velocity = 20;
emitterCell.velocityRange = 10;
emitterCell.emissionRange = 0;
emitterCell.scaleSpeed = 0.3;
emitterCell.spin = 0;
emitterCell.color = [[UIColor colorWithRed:0.8 green:0.4 blue:0.2 alpha:0.1]
CGColor];
emitterCell.contents = (id)[[UIImage imageNamed:@"first.png"] CGImage];
[emitterCell setName:@"fire"];
emitterLayer.emitterCells = [NSArray arrayWithObject:emitterCell];
[self.layer addSublayer:emitterLayer];
}
return self;
}
我只需要让球留下一条重复球行进路径的路径。我如何实现这一目标?
答案 0 :(得分:0)
为确保发射器位置正确,球层, 您需要确保emitterPosition与其anchorPoint相同。
例如,如果anchorPoint为(0,0),则emitterPosition为(0,0)。 如果anchorPoint是(0.5,0.5),大小是(0,0,300,300)那么emitterPosition是(150,150)