从子类访问画布?

时间:2013-11-04 02:34:34

标签: objective-c c4

我正在使用C4应用程序,并创建了C4Shape的子类。我无法从子类中访问画布,但我不确定如何检查它,或者如何从另一个对象访问它。

这是我到目前为止的代码:

#import "Platform.h"

@implementation Platform {
    CGPoint o;
    C4Timer *timer;
    int speed;
}

-(void) setup {
    speed = 10;
    [self rect:CGRectMake(0, 0, 100, 100)];

    timer = [C4Timer automaticTimerWithInterval:1.0f/30
                                         target:self
                                         method:@"push"
                                        repeats:YES];
    o = self.center;
}

+(id) platformWithRange:(CGRect)s {
    Platform * bb = [Platform new];
    bb.range = s;
    return bb;
}

-(void) push {
    // check boundaries
    o.x-= speed;
    if( 0 >= o.x - 50 ) {
        o.x = range.size.width;
    }
}
@end

1 个答案:

答案 0 :(得分:1)

看一下这个答案的第二部分:https://stackoverflow.com/a/15885302/1218605

您可以在子类上创建一个属性,您将从主工作区设置画布。

@implemenation C4WorkSpace

-(void)setup {
    CustomSubclass *obj = [CustomSubclass new];
    obj.canvas = self.canvas;
}

@end