我正在尝试为PolyData创建一个颜色贴图,其点构成核反应堆的结构。似乎每次我改变颜色时,单元格的大小会根据我分配给它们的标量值而改变。我只想要一个颜色图,它显示我的结构单元格甚至点之间的插值颜色。 这是导致我的颜色映射更改单元格大小的代码。
#include <vtkFloatArray.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkLookupTable.h>
#include <vtkPointData.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkGlyph3DMapper.h>
int main(){
vtkSmartPointer<vtkPoints> points=//points used to set deminsions of grid
vtkSmartPointer<vtkPoints>::New();
// cube source
vtkSmartPointer<vtkCubeSource> cube =
vtkSmartPointer<vtkCubeSource>::New();
cube->SetZLength(2);
//-----------------------------------------------
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
points->Allocate(3136);
for(int i=0;i<27;++i){
if(i!=0){i+=1;}
for(int j=4;j<12;++j){
points->InsertNextPoint(j, 0, (i));
}
for(int k=2;k<14;++k){
points->InsertNextPoint(k, 1, i);
}
for(int m=2;m<4;++m)
for(int l=1;l<15;++l){
points->InsertNextPoint(l, m, i);
}
for(int n=4;n<12;++n)
for(int p=0;p<16;++p){
points->InsertNextPoint(p, n, i);
}
for(int q=12;q<14;++q)
for(int r=1;r<15;++r){
points->InsertNextPoint(r, q, i);
}
for(int s=2;s<14;++s){
points->InsertNextPoint(s, 14, i);
}
for(int t=4;t<12;++t){
points->InsertNextPoint(t, 15, i);
}
}
//--------------------build scalor array--------------------------
vtkSmartPointer<vtkFloatArray> sarray=
vtkSmartPointer<vtkFloatArray>::New();
sarray->SetNumberOfValues(3136);
for(int i=0;i<3136;++i){
if(i<2000)
sarray->InsertValue(i,1);
else
sarray->InsertValue(i,10);
}
vtkSmartPointer<vtkLookupTable>cTable =
vtkSmartPointer<vtkLookupTable>::New();
int tableSize = 10;// not sure if I need this
cTable->SetNumberOfTableValues(tableSize);// not sure if I need this
cTable->Build();
//--------------------------------------------------------------------------------
polydata->SetPoints(points);
polydata->BuildCells();
polydata->GetPointData()->SetScalars(sarray);
//---------------------------------------------
vtkSmartPointer<vtkGlyph3DMapper> mapper =
vtkSmartPointer<vtkGlyph3DMapper>::New();
mapper->SetSourceConnection(cube->GetOutputPort());
#if VTK_MAJOR_VERSION <= 5
mapper->SetInputConnection(polydata->GetProducerPort());
#else
mapper->SetInputData(polydata);
#endif
mapper->Update();
mapper->SetScalarRange(1, 10);
mapper->SetLookupTable(cTable);
//-----------------------------------------------------------------
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(3);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.2, .3, .4);
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}