我有一个openGL小部件,我想渲染一条依赖于鼠标位置的行,如下所示:
glPushMatrix();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1, 0, 0, 0.1);
glScalef(a, b, 0);
glBegin(GL_LINES);
glVertex2f(pushedX, pushedY);
glVertex2f(currentX, currentY);
glEnd();
glFlush();
glDisable(GL_BLEND);
glPopMatrix();
其中:
pushedX=buttonPressCoordinates.x();
pushedY=buttonPressCoordinates.y();
currentX=mouseCurrentPosition.x();
currentY=mouseCurrentPosition.y();
渲染效果很好,当我移动鼠标连接线和按下的当前坐标时,线条会根据需要渲染。
BUT:
问题是,即使我将鼠标按在窗口小部件的某个位置并且不移动它,它也会随机生成(我认为)某些(x,y)并将其与坐标为一条线连接起来。鼠标按下位置。虽然当我开始移动鼠标时它开始工作正常。
请帮助修复此错误。
修改
分配鼠标当前值的代码
void MainWindow::mouseMoveEvent(QMouseEvent *eventMove)
{
if(eventMove->buttons() & Qt::LeftButton)
{
GLWidget *widget = this->findChild<GLWidget *>("glwidget");
float x = widget->getNormalizedWidth(widget->mapFromGlobal(QCursor::pos()).x());
float y = widget->getNormalizedHeight(widget->mapFromGlobal(QCursor::pos()).y());
float y_ = 1.0 - y;
mouseCurrentPosition.setX(x);
mouseCurrentPosition.setY(y_);
widget->setCurrentX(mouseCurrentPosition.x());
widget->setCurrentY(mouseCurrentPosition.y());
}
}
注意: QPointF mouseCurrentPosition;
,getNormalizedWidth(...)
是我定义的资金,完美无缺。
修改-2
鼠标点击坐标更新如下:
setMouseTracking(true);
m = true;
GLWidget *widget = this->findChild<GLWidget *>("glwidget");
float x = widget->getNormalizedWidth(widget->mapFromGlobal(QCursor::pos()).x());
float y = widget->getNormalizedHeight(widget->mapFromGlobal(QCursor::pos()).y());
float y_ = 1.0 - y;
buttonPressCoordinates.setX(x);
buttonPressCoordinates.setY(y_);
qDebug() << buttonPressCoordinates.x() << buttonPressCoordinates.y();
widget->setQ(true);
widget->setPushedX(buttonPressCoordinates.x());
widget->setPushedY(buttonPressCoordinates.y());
答案 0 :(得分:0)
您可以尝试的一件事是在currentX
未按currentY
时更新mouseMoveEvent
和LeftButton
:
void MainWindow::mouseMoveEvent(QMouseEvent *eventMove)
{
GLWidget *widget = this->findChild<GLWidget *>("glwidget");
float x = widget->getNormalizedWidth(widget->mapFromGlobal(QCursor::pos()).x());
float y = widget->getNormalizedHeight(widget->mapFromGlobal(QCursor::pos()).y());
float y_ = 1.0 - y;
if(eventMove->buttons() & Qt::LeftButton)
{
buttonPressCoordinates.setX(x);
buttonPressCoordinates.setY(y_);
widget->setPushedX(buttonPressCoordinates.x());
widget->setPushedY(buttonPressCoordinates.y());
}
else
{
mouseCurrentPosition.setX(x);
mouseCurrentPosition.setY(y_);
widget->setCurrentX(mouseCurrentPosition.x());
widget->setCurrentY(mouseCurrentPosition.y());
}
}