我的问题代码是在程序背景中,我在UIView(drawRect :)中绘制,然后我将其添加为UIScrollView的子视图。程序代码如下。它绘制了盒子形状,看起来有点像天际线。任何想法为什么这会减慢我的UIScrollView?它似乎只在第一个卷轴上很慢,然后就好像它被缓存一样。背景可以有时多达一千个像素宽或更多。见图像......
- (void)drawRect:(CGRect)rect
{
UIBezierPath *vertLine = [[UIBezierPath alloc] init];
[vertLine moveToPoint:CGPointMake(0,self.frame.size.height)];
int detail = 10;
int ranNum = 0;
int count = self.bounds.size.width/detail;
CGFloat heightIncrement = 0.0;
CGFloat minHeight = self.frame.size.height;
CGFloat xPos = 0;
CGFloat yPos = self.frame.size.height-20;
for (int i =0; i<count; i++)
{
ranNum += (arc4random() % 9)-5;
yPos -= (arc4random() % 30);
[vertLine addLineToPoint:CGPointMake(xPos,yPos)];
xPos += (arc4random() % 20)+10;
[vertLine addLineToPoint:CGPointMake(xPos,yPos)];
yPos += (arc4random() % 30);
[vertLine addLineToPoint:CGPointMake(xPos,yPos)];
xPos += (arc4random() % 30);
[vertLine addLineToPoint:CGPointMake(xPos,yPos)];
if (yPos>self.frame.size.height-10) {
yPos = self.frame.size.height-10;
}
if (yPos<self.frame.size.height-50) {
yPos = self.frame.size.height-50;
}
}
[vertLine addLineToPoint:CGPointMake(count*20,(self.frame.size.height))];
[[UIColor colorWithRed:0.0/255.0 green:38.0/255.0 blue:51.0/255 alpha:1] setFill];
[vertLine fill];
}
答案 0 :(得分:0)
可能是因为你抽出了滚动界限。尝试:
[yourScrollView setContentOffest:CGPointMake(0,0)];