我有一本图像文件的书。我正在编写一个Web应用程序来加载书籍并一次显示一个页面。我想知道如何在页面中选择一个句子并显示一条消息。据我所知,它有图像坐标。
请参阅可选择新闻的http://epaper.dawn.com/。我只想在图像中选择一个句子并显示一些消息。我该怎么做才能实现这个目标?感谢。
答案 0 :(得分:0)
您知道在哪里选择或换句话说,字符或句子在哪里?这本书是改变还是总是一样的?如果光学字符识别不是解决方案,您需要获得文本所在位置的完整信息,然后您才能添加例如上面有透明文字供选择,因为无法从光栅化图像中选择任何文字。
如果您将所有信息与图像分开,则可以使用HTML和CSS将每个字符放在原始图像的顶部。您需要将每个字符准确地放在图像的正确位置。
途中的龙是:
您希望提供的选项越多,您拥有的字符,句子,段落和页面的替代选择越多,就越难以实现。
答案 1 :(得分:0)
这是我在一段时间后提出的另一个类似性质问题的解决方案。 您需要单击第二个图像来定义点 - 矩形的相对角,或者多边形的顺时针或逆时针方向的连续点,然后单击相应的按钮以添加矩形或多边形图像映射。
然后,您可以将鼠标悬停在第一张图片中的相应区域上,以查看概述和突出显示的区域。
它相当粗糙并且没有提供错误检查,但仍然证明了原理。使用Chrome进行测试。
希望它对你有用。 :)
<!DOCTYPE html>
<html>
<head>
<script>
var canvas, hdc, markerImg;
var curPoints;
function byId(e){return document.getElementById(e);}
function canvasClick2(e)
{
e = e || event;
var x, y;
x = e.offsetX;
y = e.offsetY;
curPoints.push(x);
curPoints.push(y);
hdc.drawImage(markerImg, x- markerImg.width/2, y-markerImg.height/2);
n = curPoints.length;
var str = ''
for (i=0; i<n; i++)
{
if (i != 0)
str += ', ';
str += curPoints[i];
}
byId('coords').innerHTML = str;
}
function myInit()
{
curPoints = new Array();
canvas = byId('canvas1');
hdc = canvas.getContext('2d');
markerImg = new Image();
// just a 5x5 pixel image of a '+' symbol - a cross-hair.
markerImg.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHklEQVQIW2NkQID/QCYjiAsmoABFEMRBAThVYmgHAAhoBQWHhfyYAAAAAElFTkSuQmCC";
canvas.addEventListener('click', canvasClick2, false);
var img = byId('img1');
canvas.setAttribute('width', img.width);
canvas.setAttribute('height', img.height);
// canvas.style.backgroundImage = 'url(img/gladiators.png)';
canvas.style.backgroundImage = 'url(http://i.stack.imgur.com/Rw5pL.png)';
var x,y, w,h;
// get it's position and width+height
x = img.offsetLeft;
y = img.offsetTop;
w = img.clientWidth;
h = img.clientHeight;
// move the canvas, so it's contained by the same parent as the image
var imgParent = img.parentNode;
var can = byId('canvas2');
imgParent.appendChild(can);
// place the canvas in front of the image
can.style.zIndex = 1;
// position it over the image
can.style.left = x+'px';
can.style.top = y+'px';
// make same size as the image
can.setAttribute('width', w+'px');
can.setAttribute('height', h+'px');
var ctx = can.getContext('2d');
ctx.lineWidth = 3;
ctx.strokeStyle = 'red';
}
function myClear()
{
hdc.clearRect(0,0, canvas.width, canvas.height);
curPoints.length = 0;
byId('coords').innerHTML = '';
}
function myAddShapePoly()
{
var src, tgt = byId('imgMap1'), coordStr;
src = byId('coords');
coordStr = src.innerHTML;
var newArea = document.createElement('area');
newArea.setAttribute('shape', 'polygon');
newArea.setAttribute('coords', coordStr);
newArea.setAttribute('title', 'polygon');
newArea.setAttribute('onclick', 'alert("poly area clicked");');
newArea.onmouseout = myLeave;
newArea.onmouseover = function(){myHover2(this);};
tgt.appendChild(newArea);
myClear();
}
function myAddShapeRect()
{
var src, tgt = byId('imgMap1'), coordStr;
src = byId('coords');
coordStr = src.innerHTML;
var newArea = document.createElement('area');
newArea.setAttribute('shape', 'rect');
newArea.setAttribute('coords', coordStr);
newArea.setAttribute('title', 'rect');
newArea.setAttribute('onclick', 'alert("rect area clicked");');
newArea.onmouseout = myLeave;
newArea.onmouseover = function(){myHover2(this);};
tgt.appendChild(newArea);
myClear();
}
function myHover2(element)
{
var hoveredElement = element;
var coordStr = element.getAttribute('coords');
var areaType = element.getAttribute('shape');
switch (areaType)
{
case 'polygon':
case 'poly':
fillPoly(coordStr);
break;
case 'rect':
fillRect(coordStr);
}
// byId('img1').style.cursor = 'pointer';
}
function myLeave()
{
var canvas = byId('canvas2');
var hdc = canvas.getContext('2d');
hdc.clearRect(0, 0, canvas.width, canvas.height);
// byId('img1').style.cursor = '';
}
function fillRect(coOrdStr)
{
var canvas = byId('canvas2');
var hdc = canvas.getContext('2d');
var mCoords = coOrdStr.split(',');
var top, left, bot, right;
left = mCoords[0];
top = mCoords[1];
right = mCoords[2];
bot = mCoords[3];
var canvas = byId('myCanvas');
var tmp = hdc.fillStyle;
hdc.fillStyle = "rgba(255,0,0,0.3);";
hdc.fillRect(left,top,right-left,bot-top);
hdc.strokeRect(left,top,right-left,bot-top);
hdc.fillStyle = tmp;
}
// takes a string that contains coords eg - "227,307,261,309, 339,354, 328,371, 240,331"
// draws a line from each co-ord pair to the next - assumes starting point needs to be repeated as ending point.
function fillPoly(coOrdStr)
{
var mCoords = coOrdStr.split(',');
var i, n;
n = mCoords.length;
var canvas = byId('canvas2');
var hdc = canvas.getContext('2d');
hdc.beginPath();
hdc.moveTo(mCoords[0], mCoords[1]);
for (i=2; i<n; i+=2)
{
hdc.lineTo(mCoords[i], mCoords[i+1]);
}
hdc.lineTo(mCoords[0], mCoords[1]);
tmp=hdc.fillStyle;
hdc.fillStyle = "rgba(255,0,0,0.3);";
hdc.stroke();
hdc.fill();
hdc.fillStyle = tmp;
}
</script>
<style>
body
{
background-color: gray;
}
#canvas1
{
cursor: crosshair;
}
#canvas2
{
pointer-events: none; /* make the canvas transparent to the mouse - needed since canvas is position infront of image */
position: absolute;
}
.heading
{
font-weight: bold;
font-size: 24px;
}
</style>
</head>
<body onload='myInit();'>
<div align='center'>
<img src='http://i.stack.imgur.com/Rw5pL.png' id='img1' usemap='#imgMap1'/>
<map name='imgMap1' id='imgMap1'>
</map>
<canvas id='canvas2'></canvas>
<canvas id='canvas1' width='200' height='200'></canvas>
<br>
<input type='button' onclick='myClear();' value='clear'/>
<input type='button' onclick='myAddShapePoly();' value='addPolygon (3+ points)'/>
<input type='button' onclick='myAddShapeRect();' value='addRect (2 points)'/>
<br>
<span id='coords'></span>
</div>
</body>
</html>