From the docs on CIContext drawImage:inRect:fromRect:
:
..在iOS 6上,此方法是异步的..
因此,如果我在CADisplayLink中使用它会遇到问题,因为它会以60fps的速度触发异步绘制,而实际绘图可能无法跟上。
- (void) displayLinkDidFire:(CADisplayLink *)displatLink;
{
CFTimeInterval duration = [displatLink duration];
CGFloat fps = round (1.0 / duration);
NSLog(@"%f fps", fps); // Always logs 60 fps since drawImage is async
// This method is fast since a CIImage is just a 'recipe' for an image
CIImage * result = [Helper generateCIImage];
// This drawing is unable to keep up with the calls to the displayLinkDidFire method
[self.ciContext drawImage:result
inRect:self.destFrame
fromRect:self.targetFrame];
}
如何解决此问题?
修改 - 更多信息
我正在使用带有EAGLContext
的CoreImage(根据WWDC,可以获得更好的绘图性能)。
self.eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
self.ciContext = [CIContext
contextWithEAGLContext:self.eaglContext
options: @{kCIContextWorkingColorSpace:[NSNull null]} ];
GLKView *view = (GLKView *)self.view;
view.context = self.eaglContext;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
NSURL * testImageURL = [[NSBundle mainBundle] URLForResource:@"image" withExtension:@"jpg"];
NSAssert(nil != testImageURL, @"Image not found");
self.image = [CIImage imageWithContentsOfURL:testImageURL
options:@{ kCIImageColorSpace:[NSNull null] }];
[EAGLContext setCurrentContext:self.eaglContext];
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkDidFire:)];
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
答案 0 :(得分:1)
解决方案是使用“OpenGL ES渲染循环”而不是尝试使用CADisplayLink
构建一个。幸运的是,这很容易,因为GLKViewController
自动完成此操作:
GLKViewController类提供所有标准视图控制器功能,但另外实现了OpenGL ES渲染循环。
唯一的缺点是,这强烈要求您使用GLKViewController
,而不是仅仅向现有的UIView添加GLKView
。要解决这个问题,您需要了解如何实现自己的OpenGL ES渲染循环。
// The GLKViewController automatically calls this method
- (void) updateScreen
{
CIImage * result = [Helper generateCoreImage];
// Clears the screen to a grey color
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
[self.ciContext drawImage:result
inRect:self.destFrame
fromRect:self.targetFrame];
// `display` needs to be called here according to the docs.
GLKView *view = (GLKView *)self.view;
[view display];
}