尝试在重新加载场景时调用方法'insert'(一个nil值)

时间:2013-07-02 22:34:45

标签: android iphone lua corona

当我尝试重新加载场景时,我遇到了一些麻烦。

在我的程序中,用户可以用他们的手指绘制一条线(它是iOS / Android应用程序),它工作得很好,但是,当我尝试重新加载场景时,控制台返回

“尝试索引字段'parent'(零值)”

第78行

我用来执行“drawline”和重新加载(在这种情况下重放)功能的代码是

local lines = {}
local lineGroup = display.newGroup()
local prevX,prevY
local isDrawing = true
local i = 1


local function distanceBetween(x1, y1, x2, y2)
    local dist_x = x2 - x1
    local dist_y = y2 - y1
    local distanceBetween = math.sqrt((dist_x*dist_x) + (dist_y*dist_y))
return distanceBetween
end



local function drawLine(e)
    if(e.phase == "began") then

        for i = #lines, 1, -1 do
     if (lines[i]) then
     if (lines[i].parent) then
     lines[i].parent:remove(lines[i])
  end
  lines[i] = nil
end
end
lines = {}
line_number = 100


    prevX = e.x
    prevY = e.y
    isDrawing = true


elseif(e.phase == "moved") then
    local distance = distanceBetween(prevX, prevY, e.x, e.y)
    if(isDrawing and distance < 100) then
        if(lines[i]) then lineGroup:remove(i) end
        lines[i] = display.newLine(prevX, prevY, e.x, e.y)
        lines[i]:setColor(255, 255, 0)
        lines[i].width = 3
        lines[i].myName = "lines"


if(lines[i].y < 400) then
 for i = #lines, 1, -1 do
  if (lines[i]) then
  if (lines[i].parent) then
     lines[i].parent:remove(lines[i])
  end
  lines[i] = nil
end
end
end

        local dist_x = e.x - prevX
        local dist_y = e.y - prevY
        physics.addBody(lines[i], "static", 
{ density = 1, friction = 0.5, bounce =      
-0.8, shape = {0, 0, dist_x, dist_y, 0, 0}    } )
        lineGroup:insert(lines[i])
    end


elseif(e.phase == "ended") then
    isDrawing = true
end

return lineGroup
end


Runtime:addEventListener("touch",drawLine)

第78行是:

lineGroup:insert(lines[i])

我使用

重启游戏
local replayBTN = display.newImageRect("images/replay.png", 25, 25)

 replayBTN.alpha = 1
 replayBTN.x = _W/2 
 replayBTN.y = _H/2 

 localGroup:insert( replayBTN)

 function replay(event)
director:changeScene("game")
 return true
 end

 replayBTN:addEventListener("touch", replay)

如何解决问题?谢谢;)

1 个答案:

答案 0 :(得分:0)

当您尝试转到另一个场景时,不要重置所有值,因为您将其设置为nil所以当您再次返回场景时会出现错误,我会看到您使用导演类更改场景如果您尝试使用故事板,请转到相同的场景我不知道它是否会对您更方便,因为我认为您只是想重置line故事板的值可以删除场景并转到另一个场景时,重新创建并重置所有值。您可以访问此链接以比较导演课程和故事板。 http://www.coronalabs.com/blog/2012/04/17/director-to-storyboard-transition-guide/