我正在尝试将.otf字体与CCLabelTTF ...
一起使用它不起作用。所述字体适用于原生UILabel。任何解决方法?将UILabel渲染为CCSprite-ish?将OTF转换为TTF ......似乎太麻烦了。
UIColor.whiteColor
创建标签,那么很酷,您可以使用mylabel.color = ccc3(0, 0, 0);
设置颜色以使其变为黑色或任何其他颜色。然后,您可以使用CCTintTo
等Spriteuifont.h:
#import "CCSprite.h"
@interface Spriteuifont : CCSprite
+(Spriteuifont*)spriteuifontWithText:(NSString*)text font:(UIFont*)font color:(UIColor*)color;
@property (nonatomic, retain) NSString* string;
@end
Spriteuifont.m:
#import "Spriteuifont.h"
#import "UIView+additions.h"
@interface Spriteuifont ()
@property (nonatomic, retain) NSString* _string;
@property (nonatomic, retain) UIFont* _font;
@property (nonatomic, retain) UIColor* _color;
@end
@implementation Spriteuifont
@synthesize _string, _font, _color; // retain
-(void)dealloc {
self._string = nil;
self._font = nil;
self._color = nil;
[super dealloc];
}
+(Spriteuifont*)spriteuifontWithText:(NSString*)text font:(UIFont*)font color:(UIColor*)color {
Spriteuifont* s = [[[self alloc] initWithText:text font:font color:color] autorelease];
return s;
}
-(id)initWithText:(NSString*)text font:(UIFont*)font color:(UIColor*)color {
self = [super init];
if (self) {
self._font = font;
self._color = color;
self.string = text;
}
return self;
}
-(void)refresh {
const CGSize SIZE = [self._string sizeWithFont:self._font];
UILabel* labelTestfont = [[[UILabel alloc] initWithFrame:CGRectMake(0, 0, SIZE.width, SIZE.height)] autorelease];
labelTestfont.font = self._font;
labelTestfont.backgroundColor = UIColor.clearColor;
labelTestfont.opaque = NO;
labelTestfont.text = self._string;
labelTestfont.textColor = self._color;
UIImage* img = [labelTestfont image];
// GL_ONE or GL_ONE_MINUS_SRC_ALPHA ?
CCTexture2D* aa = [[[CCTexture2D alloc] initWithCGImage:img.CGImage resolutionType:GL_ONE] autorelease];
[self setTexture:aa];
[self setTextureRect:labelTestfont.frame];
}
-(void)setString:(NSString *)string {
self._string = string;
[self refresh];
}
-(NSString*)string {
return self._string;
}
@end
用法:
Spriteuifont* label = [Spriteuifont spriteuifontWithText:@"0" font:[UIFont fontWithName:@"myfontwhatever" size:16] color:UIColor.blackColor];
通过UIView类别.m文件包含:
#import <QuartzCore/QuartzCore.h>
@implementation UIView (additions)
-(UIImage*)image {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.opaque, 0.0);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage* img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
@end
答案 0 :(得分:0)
目前在Cocos2d-iphone中不支持OTF字体。我现在只使用本机iOS支持,通过CCTexture2D呈现内容,如问题中所述。也许对性能不好,但就我而言,它并不重要。