未能验证本地播放器iOS6

时间:2013-04-20 23:29:41

标签: iphone ios objective-c ios6 game-center

我正在iOS6中构建游戏中心游戏,并且不断遇到问题。当前的一个让我难过 - 每次我的游戏试图验证本地播放器失败。每当它触发我的“禁用游戏中心”功能时它就会让我发疯。

- (void) disableGameCenter
{
    // Write something to disable gamecenter.
    // gameCenterAvailable = FALSE;
}

-(void)showAuthenticationDialogWhenReasonable:(UIViewController *)viewController
{
    // Pause Tasks Here
//    [[[(AppDelegate *)[[UIApplication sharedApplication] delegate] window] rootViewController] presentViewController:viewController animated:YES completion:nil];
}

- (void) authenticateLocalPlayer
{
    localPlayer = [GKLocalPlayer localPlayer];
    __weak GKLocalPlayer* weakLocalPlayer = localPlayer;

    weakLocalPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error)
    {
        if (viewController != nil)
        {
            [self showAuthenticationDialogWhenReasonable: viewController];
        }
        else if (weakLocalPlayer.isAuthenticated)
        {
            self.localPlayer = weakLocalPlayer;
        }
        else
        {
            [self disableGameCenter];
        }
    };
}

1 个答案:

答案 0 :(得分:0)

如果我错了,请原谅我,但我认为你没有运行身份验证方法。

请尝试使用此方法:

- (void) authenticateLocalPlayer
{
    GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
    [localPlayer authenticateWithCompletionHandler:^(NSError *error) {
        if (localPlayer.isAuthenticated)
        {
            NSLog(@"Authenticated");
        }
        else
        {
            NSLog(@"Not Authenticated");
        }
    }];
}