我一直在尝试实现这个soundpool类(在教程的帮助下)但是当我尝试在虚拟设备上运行时,声音将无法播放... main_activity XML文件加载正常,但是预计在加载时会发出声音。
这是源代码。
public class MainActivity extends Activity {
private SoundPool soundpool;
private boolean soundPoolLoaded = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Create a new SoundPool instance.
// 2 = number of sounds that can be simultaneously played
// AudioManager.STREAM_MUSIC = The type of sound stream. STREAM_MUSIC is the most common one
// 0 = sound quality, default is 0.
// setOnLoadCompleteListener loads the file
soundpool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
soundpool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
soundPoolLoaded = true;
}
});
playSound("car_phonic");
}
// This method will load a sound resource from the res/raw folder by the input name given as a string (soundName).
// If the sound resource is found by name, it will attempt to play the sound
// soundPoolLoaded value becomes true when the file is fully loaded
public void playSound(String soundName) {
if(soundPoolLoaded == true)
{
// Get the current context resources and find the correct sound resource for playing the sound
Resources res = this.getResources();
int soundId = 0;
soundId = res.getIdentifier(soundName, "raw", this.getPackageName());
if(soundId != 0){
soundpool.play(soundId, 1, 1, 0, 0, 1);
}
SystemClock.sleep(500);
playSound(soundName);
}
}
}
任何帮助将不胜感激!
答案 0 :(得分:1)
所以,用它的基本形式:
soundpool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
soundpool.play(sampleId, 1, 1, 0, 0, 1);
}
});
soundpool.load(this, R.raw.car_phonic, 0);
请注意,SoundPool会在后台加载数据,因此样本不会立即可用。
答案 1 :(得分:0)
这是你应该如何使用soundpool
soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
float curVolume = audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float leftVolume = curVolume / maxVolume;
float rightVolume = curVolume / maxVolume;
int priority = 10;
// int priority_1=5;
int no_loop = 0;
float normal_playback_rate = 1f;
final int ID=1;
soundPool.play(soundPoolMap.get(ID,
leftVolume, rightVolume, priority, no_loop,
normal_playback_rate);