我一直在关注各种指南并将基本代码用于简单的动画,但对于我的生活,我无法正确重置画布。 clearRect()函数工作正常,但是当我尝试再次立即绘制弧时,它再次绘制所有路径的总和而不是仅绘制圆的单个段。
有人能告诉我这里我做错了什么,我知道这是一个简单的解决方案!简而言之,我希望下面的测试页面能够产生一种旋转段,而不仅仅是画一个圆圈:
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
</head>
<body>
<span id="degrees_output" style="display:block;width:60px"></span>
<button onclick="continue_animation=false;">Stop</button>
<canvas id="myCanvas" width="578" height="200"></canvas>
<script>
var degrees = 0;
var continue_animation = true;
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var output = document.getElementById('degrees_output');
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
function animate() {
// update
output.innerHTML = degrees;
var radians = (degrees / 180) * Math.PI;
if (degrees >= 360)
degrees = 0;
else
degrees += 1;
// clear
if (degrees % 20 == 0)
{
context.clearRect(0, 0, 578, 200);
}
context.beginPath();
// setup the line style
context.strokeStyle = '#fa00ff';
context.lineWidth = 5;
context.lineCap = 'round';
context.arc(50, 50, 20, 0, radians, false);
// colour the path
context.stroke();
context.closePath();
// request new frame
requestAnimFrame(function() {
if (continue_animation)
animate();
});
}
animate();
</script>
答案 0 :(得分:0)
如果你想要一个固定长度的弧扫过你的圆圈,你需要在你的context.arc中同时指定起始和结束角度:
context.arc(50, 50, 20, startRadians, radians, false);
和startRadians可以是你的“弧度”值后面的任何角度:
var startRadians= (degrees-45) * Math.PI/180;
并且,是的,在将弧绘制到新位置之前,您需要清除画布(至少是前一个弧):
context.clearRect(0,0,canvas.width,canvas.height);
这是代码和小提琴:http://jsfiddle.net/m1erickson/VFhzX/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var degrees = 0;
var continue_animation = true;
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var output = document.getElementById('degrees_output');
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
function animate() {
// update
output.innerHTML = degrees;
var radians = (degrees / 180) * Math.PI;
var startRadians= (degrees-45) * Math.PI/180;
if (degrees >= 360)
degrees = 0;
else
degrees += 1;
// clear
if (degrees % 20 == 0)
{
context.clearRect(0, 0, 578, 200);
}
context.clearRect(0,0,canvas.width,canvas.height);
context.beginPath();
// setup the line style
context.strokeStyle = '#fa00ff';
context.lineWidth = 5;
context.lineCap = 'round';
context.arc(50, 50, 20, startRadians, radians, false);
// colour the path
context.stroke();
context.closePath();
// request new frame
requestAnimFrame(function() {
if (continue_animation)
animate();
});
}
animate();
}); // end $(function(){});
</script>
</head>
<body>
<span id="degrees_output" style="display:block;width:60px"></span>
<button onclick="continue_animation=false;">Stop</button>
<canvas id="myCanvas" width="578" height="200"></canvas>
</body>
</html>