基本上我有一个客户端,我将一个10字节hellohello
的字符串发送到服务器,在服务器内我期望回复为0123456789
回客户端,但我得到{{1再次?我在tcp_server.cpp的第58行将hellohello
更改为char data_
,因为我认为这是发送数据包数据的地方?我很确定会被调用,但出于某种原因,事情并没有像我想的那样发挥作用。
这是服务器输出
char data_out
我也想知道为什么handle read: bytes_transferred10
10
handle write:
0123456789
handle read: bytes_transferred0
再次被召唤?
这是客户端输出
handle read: bytes_transferred0
这是tcp_server.cpp
Enter message: hellohello
Reply is: hellohello
Process returned 0 (0x0) execution time : 6.484 s
Press any key to continue.
tcp_client.cpp
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
class session
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void read_handler(const boost::system::error_code& ec, std::size_t bytes_transferred);
private:
void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
std::cout<<"handle read: bytes_transferred"<<bytes_transferred<<std::endl;
if (!error)
{
read_handler(error, bytes_transferred);
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
boost::bind(&session::handle_write, this,
boost::asio::placeholders::error));
}
else
{
delete this;
}
}
void handle_write(const boost::system::error_code& error)
{
std::cout<<"handle write: "<<std::endl;
data_out = {'0','1','2','3','4','5','6','7','8','9'};
if (!error)
{
std::cout<<data_out<<std::endl;
socket_.async_read_some(boost::asio::buffer(data_out, max_length),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
{
delete this;
}
}
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
char data_out[max_length];
};
void session::read_handler(const boost::system::error_code& ec, std::size_t bytes_transferred)
{
std::cout<<bytes_transferred<<std::endl;
}
class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
start_accept();
}
private:
void start_accept()
{
session* new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
void handle_accept(session* new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
}
else
{
delete new_session;
}
start_accept();
}
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};
int main()
{
try
{
boost::asio::io_service io_service;
server s(io_service, 4000);
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
答案 0 :(得分:1)
您的评论
我认为
handle_read()
递归调用handle_write()
?
接近但不太正确,因为这里没有递归。 documentation很好地解释了这一点:
无论异步操作是否立即完成 或者,不会从此函数中调用处理程序。 处理程序的调用将以相当于的方式执行 使用
boost::asio::io_service::post()
。
增加了重点是我的。而不是递归,最好将这些概念视为链接,因为async_write()
之类的一个操作是在另一个操作中启动的,例如async_read()
。具体细节取决于使用的协议。
如果您希望服务器将字符串0123456789发送到客户端,请在调用async_write()
之前填充缓冲区。